04-16-2018, 06:32 PM
(This post was last modified: 04-16-2018, 07:23 PM by Dane Regan.)
(04-09-2018, 03:59 PM)Ebonywood Hellscythe Wrote: I've got an upgrade for Eclipse here, mostly so Ebony can use it with Sonny without ruining his build.
Old:
[spoiler]
Eclipse (300) Requires: Fusion - Basic, Buff
After touching a willing ally (who also has fusion) and maintaining physical contact for 3 seconds, during which both Ebony and her friend must concentrate and cannot attack, they both fuse together in a low-power state. They get all the benefits of a usual fusion (such as shared moves and powers, shared SP pool) but their new total stats are halved (including powerups). While in this state, damage is split between both of them equally, and either Ebony or her ally can instantly choose to spend SP to turn this into a proper fusion (following the usual usage costs).
[/spoiler]
New:
Eclipse (600) Requires: Fusion - Basic, Buff
After touching a willing ally (who also has fusion) and maintaining physical contact for 3 seconds, during which both Ebony and her friend must concentrate and cannot attack, they both fuse together in a low-power state. They get all the benefits of a usual fusion (such as shared moves and powers, shared SP pool) but their new total stats are halved (including powerups). While in this state, damage is split between both of them equally, and either Ebony or her ally can instantly choose to spend SP to turn this into a proper fusion (following the usual usage costs). As with a usual fusion, any items used are applied to a character, rather than the fusion.
Alternatively, they can treat their original forms as alt forms, allowing the low-power fusion to take on the stats of one of the fusion members, rather than their half-stats. While doing this, only the leading prime's stats matter, so if the prime taking the back seat uses a powerup, it has no effect (unless they take the lead while it's still active). But if the one leading uses one uses a powerup, it works as normal. The SP pool, moves, and powers are still shared, and this otherwise works like the first use of Eclipse (outside of stats). Switching between this and the mixed stats takes half as long as switching between their main forms (based on SPD, works the same as alt forms). Debuffs, buffs, and other effects still impact both Ebony and her friend.
Eclipse has no defined duration and continues until one of the participating parties either dies or wishes to leave.
Also got an attack move for Viola. This is basically equivalent to a machine gun that takes 3 seconds to spin up before firing quickly. In that, she needs to spend 3 seconds to fire the first shot, but after that, it's 1 every 0.5 seconds (ish). Or that it takes 3 seconds to spin up, and then it fires continuously.
Witch Bolt (600) Requires: Ranged, Time Manipulation
Viola charges mana into one of her arms over the course of three seconds. This prevents her from using moves and attacking effectively (i.e. a weapon swing would be equivalent to flailing an arm about - she can't aim), but she can still dodge. Once the mana's stored, she shoots a bullet-fast centimetre thick bolt of electric-blue magical lightning towards her target. This can be fired from her fingers, or any held object (a stick off the ground, and actual gun, a sword - as long as she aims it). The bolt travels for 120m. The bolt zig-zags randomly a little bit, making it impossible to aim towards the end of its range (typically it can diverge by up to 1m either side at that distance). There are two main ways Viola can utilise this attack, and each must be chosen at the start of the charging period. The first is more similar to a machine gun. The second is more like a continuous beam. Both are just as tiring to use overall but similar to real-world weapons like guns, she can keep shooting them near-endlessly without getting notably debilitated.
Temporal Iteration.
The bolt fires as normal, fizzling in the air once it hits something or reaches its maximum range. Assuming she hits, Viola's spell quickly grabs her targets time signature and warps her spell backwards, resulting in her own body's mana being in the same state it was 0.5 seconds before she fired, allowing her to shoot the lightning again (it has the same strength and properties). This is an automatic process within the spell matrix, so is done the instant she hits and doesn't require concentration - it does sap a small amount of energy from her, however. When the second bolt fires, however, it only does damage if it hits the same person or object it hit the first time. If it lands, her body's mana warps again, allowing her to fire another shot 0.5 seconds later. This will continue until either she wills the spell to stop, or misses. It's akin to holding a gun that automatically fires every 0.5 seconds, so while she doesn't need to focus on it to get it to shoot, she will need concentrate to actually aim.
Time Stream.
The bolt fires as normal, and fizzles away in the air if Viola doesn't hit anything. If Viola hits something, her spell warps her mana - freezing its state in time and sustaining the beam. The lightning will flicker and zig-zag about, as usual, doing continued damage to her target. However, the moment the beam is no longer touching her target, it fizzles out, making it ineffective at further ranges due to the zig-zagging. This requires no concentration to maintain, but does slowly sap Viola's energy a little bit, and naturally would require focus to actually aim. She can choose to end this early if she wants. The sustained damage and easy to use aspect makes this a good tool for cutting through close terrain or walls, but can naturally take time to do without a high enough ATK. In battle, Viola is more likely to use this against a slow or large target.
Bump on this (since it was on the last page). Also, adding:
(I have 2 stat upgrades)
Alt Form - King of Touhous (2000)
[spoiler]
![[Image: sample_57dc5b3230691116e4ba62ec1b71d514.png]](https://cdn.discordapp.com/attachments/432954010664960002/434093771962187777/sample_57dc5b3230691116e4ba62ec1b71d514.png)
[/spoiler]
After spending so long around fairies, Dane gains the ability to become one. Standing at 115cm, this figurative hellspawn has exactly zero control over its (his? her?) impulses. Being nigh untouchable, this monster is possibly one of the most annoying things in the Omniverse, able to get pasts the guards of its opponents and deal cheap and annoying shots. While it appears to have wings, they're illusionary and don't provide the ability for flight without the power, and attacks go through them as if they aren't there. The wings do, however, flutter somewhat naturally as this abnormality dashes, jumps, and flips across the battlefield, regardless of being incorporeal. Furthermore, regardless of how the fairy moves, the crown never seems to fall from its head.
While everything it does often seems highly random or instinctual, there is always a method behind the madness. Some sword it tossed on the ground might later become a trip hazard. That person they pissed off might accidentally hurt a friend trying to retaliate. It might just 'get lucky'. Naturally, it makes full use of Dane's telepathy, foresight, teleportation, and any movement powers to generally just be an untouchable annoyance, as well as anything else that fits the moment. It will happily use weaponry and get in close for an attack but is always going to avoid using Dane's self-destructive moves. The fairy can't hit hard, so never tries to.
ATK: 0
DEF: 0
SPD: 6
TEC: 6
Fodder: King of Touhous (0)
Dane doesn't technically have to become a fairy to gain the capabilities his fairy form provides. It just happens randomly on occasion, and he can't control it. As a result, he can gain the stats that form provides with his normal appearance and personality simply by spending the time to reallocate his mana (the same as his other alt form).
I'd also like to upgrade Dane's longsword and shortsword to combine them into the same, more versatile, move.
Old moves:
[spoiler]
Longsword (300): Physical
Want to hit the guy back? You have a sword! Dane attacks his opponent with a one or two-handed strike using his medieval-style Longsword (he has to drop his shield to use both hands). The sword itself is just over a metre long - long enough to hit hard, but short enough to still allow a good degree of accuracy when only using one hand. The steel blade has no key defining features besides the small letters "SQ" branded under the crossguard alongside the sigil of a lion. The letters represent the creator, and the lion signifies the sword was made for Dane's home land's army.
Shortsword (300): Physical
Has a use similar to his Longsword, except he primarily uses it to attack weak spots and poke through his opponent's guard. As the blade is only just over 30cm long (about a foot), using this two handed is unwieldy, and its smaller size means it is generally weaker. For speed, it is outclassed by a rapier, and strength by his Longsword. While Dane does not practice with the former, he is proficient at using this as it fits a balance between the two. Furthermore, he occasionally replaces his shield with the weapon when he feels the need for a solid guard is lower, such as when fighting a slow opponent, allowing him to effectively dual wield. Like his Longsword, this too is both made of steel and has the marking "SQ" and the sigil of a lion hidden under the smaller crossguard.
[/spoiler]
Swords (600): Physical Proficiency
[spoiler]
Dane's primary weapons in combat are swords. Long swords, short swords, small swords that are basically daggers, and big 'fuck off' blades that no one wants to get hit by. While he used to have two personalised weapons, he discarded them in favour of a more versatile tactic suited to his instinctive fighting style. This can be anything ranging from a shortsword with a 30cm/12inch blade to a large greatsword with a 150cm/59inch long blade - or anything between. The size of the handle varies in proportion, with the longer swords having handles large enough to hold in both hands. Fighting wise, longer weapons tend to be slower, hit harder, and be more tiring to swing, while smaller weapons can be dual wielded more easily (or used with a shield), and are suited for a fast or close and personal approach. Dane's traditional style was to use a metre-long longsword paired with a shortsword bolstering a 30cm long blade.
He creates each sword on the fly, and each acts like a normal physical blade. Making each sword usually won't take longer than a second or so. Dane simply reaches down to his scabbard - regardless of the size of his intended weapon - and pulls out the sword he wants. It can leave him open for a moment, so he tends to try and get out of melee range to do this. Even if there was nothing there, a sword will always appear in his hand, and doesn't need to match the size of its sheath. If he doesn't have a scabbard on him, he pulls the swords out of the same place, or out of thin air in front of him (with one hand 'pretending' to be holding the scabbard). Dane can make as many swords as he wants, and tends to just drop them whenever he needs to free up his hands only to make a new one later. Although he's perfectly capable of going through a fight with only one or two. Any swords left untouched by Dane for longer than an hour disappear.
The steel blades glow a very faint orange, but otherwise have no key defining features besides the small letters "SQ" branded under the crossguard alongside the sigil of a lion (see the Physical Description section of Dane's roster for an example image). These don't actually mean anything. The letters are a joking memento representing the creator of his old swords, while the lion is simply there because he liked the look of it. Traditionally, it used to be on his swords because it signified they were made for the army Dane served - although he continued to use it for long afterwards, figuring it gave the blade a little life.[/spoiler]

