04-09-2018, 05:01 PM
(This post was last modified: 06-06-2018, 05:50 PM by Eternity Larva.)
Combat
Statistics & Fighting StyleAttack II | Defense II | Speed III | Technique III
Proficient in: Ranged
Capable of: Flight, Super Speed
Fairies are typically harmless, but Eternity is very powerful for her kind. Her power, endurance, agility and combat ability are rather high, naturally being on par or even exceeding humans with years in training. Despite all of this, she prefers to shoot enemies from afar, since fairies aren’t really built for close combat. Where she comes from, it’s pretty common to see even normal humans walking up to and reprimanding them for their mischievous acts.
As a fairy, Eternity is capable of flight. Since dodging curtains of bullets is definitely easier when you can just... fly around it, she’s become fairly adept with its use. Whether it’s getting away from a melee fighter, weaving through waves of strikes, or when she really doesn’t want to walk; if it works for her, she’ll outfly her problems. In fact, one could call it an instinct. Bad news for those without a skill set to match. Furthermore, she can sacrifice her turning speed for higher agility, which is nice when she only needs to catch up to someone straight ahead, or cross really long distances without too many obstacles.
Moveset
Quote:Move Name (OM cost | Requirements)
[Comments, if any]
[Move description in spoilers]
Danmaku Scales (300 | requires Ranged Proficiency)
Eternity’s power is to disperse/scatter her butterfly scales. Though small and harmless, she can weaponize them by imparting magical energy to carry out her attacks. The energy imbued in these scales can vary, with each type corresponding to their own color, properties, and special effect. As of this moment, Eternity can only use green scales, which act as her basic attack.
[spoiler]After a charging period of 2 seconds at half speed or below, 6 scale shards in 3 symmetrical pairs emerge one after another from Eternity’s wings, in the span of one second. The volley first shoots wide at her target, narrowing until the last pair is directly aimed. A glowing, vibrant green energy field covers each shard, measuring 50cm in length by 25cm in width. On contact, the field discharges in the form of kinetic energy, acting similarly to a punch with a force appropriate for her ATK and charging period. Each projectile can travel 30 meters in 3 seconds before petering out, reverting back into benign scales.
This move has a high short-term drain and the strain will begin to affect Eternity starting with 3 sustained uses, at which point she’ll have to wait a few seconds for it to subside. However, the long-term drain is fairly light and can be used many times in a single battle before really tiring her out.
[/spoiler]
Danmaku: Suppressing Fire(600 | T1 Super Debuff | requires Debuff, Ranged)
[spoiler]Eternity begins bombarding the target with swathes of colorful bullets. This elegant show of force is not carried out with the intent to harm, but to preoccupy the opponent with the resulting chaos of beautiful danmaku. This causes the target's TEC to drop by 2, to a minimum of 0 for a single round. This move can be negated by a T1 Super Defense or higher.[/spoiler]
Basic Life-force Control (0 | Fodder Power)
[spoiler]Thanks to the time she went berserk, Eternity knows a thing or two about manipulating life-force. She wields a very limited ability to control nearby unstable sources of life energy, including but not limited to withering life, forest miasma, and fires of life-force. She can then scatter it around, which others can feel as a warm, “summer-like” aura. Any surrounding plant life would begin to grow rapidly, even regrowing missing leaves. However, Eternity can’t manipulate or affect thicker pools of life-force like people, healthy animals or plants, unless they shape it into something she can use. It also can’t be used in the middle of combat, as it requires her to be fairly calm to use the ability.[/spoiler]

