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Move Approval V
I've got an upgrade for Eclipse here, mostly so Ebony can use it with Sonny without ruining his build.

Old:
[spoiler]
Eclipse (300) Requires: Fusion - Basic, Buff

After touching a willing ally (who also has fusion) and maintaining physical contact for 3 seconds, during which both Ebony and her friend must concentrate and cannot attack, they both fuse together in a low-power state. They get all the benefits of a usual fusion (such as shared moves and powers, shared SP pool) but their new total stats are halved (including powerups). While in this state, damage is split between both of them equally, and either Ebony or her ally can instantly choose to spend SP to turn this into a proper fusion (following the usual usage costs).
[/spoiler]
New:

Eclipse (600) Requires: Fusion - Basic, Buff

After touching a willing ally (who also has fusion) and maintaining physical contact for 3 seconds, during which both Ebony and her friend must concentrate and cannot attack, they both fuse together in a low-power state. They get all the benefits of a usual fusion (such as shared moves and powers, shared SP pool) but their new total stats are halved (including powerups). While in this state, damage is split between both of them equally, and either Ebony or her ally can instantly choose to spend SP to turn this into a proper fusion (following the usual usage costs). As with a usual fusion, any items used are applied to a character, rather than the fusion.

Alternatively, they can treat their original forms as alt forms, allowing the low-power fusion to take on the stats of one of the fusion members, rather than their half-stats. While doing this, only the leading prime's stats matter, so if the prime taking the back seat uses a powerup, it has no effect (unless they take the lead while it's still active). But if the one leading uses one uses a powerup, it works as normal. The SP pool, moves, and powers are still shared, and this otherwise works like the first use of Eclipse (outside of stats). Switching between this and the mixed stats takes half as long as switching between their main forms (based on SPD, works the same as alt forms). Debuffs, buffs, and other effects still impact both Ebony and her friend.

Eclipse has no defined duration and continues until one of the participating parties either dies or wishes to leave.



Also got an attack move for Viola. This is basically equivalent to a machine gun that takes 3 seconds to spin up before firing quickly. In that, she needs to spend 3 seconds to fire the first shot, but after that, it's 1 every 0.5 seconds (ish). Or that it takes 3 seconds to spin up, and then it fires continuously.

Witch Bolt (600) Requires: Ranged, Time Manipulation

Viola charges mana into one of her arms over the course of three seconds. This prevents her from using moves and attacking effectively (i.e. a weapon swing would be equivalent to flailing an arm about - she can't aim), but she can still dodge. Once the mana's stored, she shoots a bullet-fast centimetre thick bolt of electric-blue magical lightning towards her target. This can be fired from her fingers, or any held object (a stick off the ground, and actual gun, a sword - as long as she aims it). The bolt travels for 120m. The bolt zig-zags randomly a little bit, making it impossible to aim towards the end of its range (typically it can diverge by up to 1m either side at that distance). There are two main ways Viola can utilise this attack, and each must be chosen at the start of the charging period. The first is more similar to a machine gun. The second is more like a continuous beam. Both are just as tiring to use overall but similar to real-world weapons like guns, she can keep shooting them near-endlessly without getting notably debilitated.

Temporal Iteration.
The bolt fires as normal, fizzling in the air once it hits something or reaches its maximum range. Assuming she hits, Viola's spell quickly grabs her targets time signature and warps her spell backwards, resulting in her own body's mana being in the same state it was 0.5 seconds before she fired, allowing her to shoot the lightning again (it has the same strength and properties). This is an automatic process within the spell matrix, so is done the instant she hits and doesn't require concentration - it does sap a small amount of energy from her, however. When the second bolt fires, however, it only does damage if it hits the same person or object it hit the first time. If it lands, her body's mana warps again, allowing her to fire another shot 0.5 seconds later. This will continue until either she wills the spell to stop, or misses. It's akin to holding a gun that automatically fires every 0.5 seconds, so while she doesn't need to focus on it to get it to shoot, she will need concentrate to actually aim.

Time Stream.
The bolt fires as normal, and fizzles away in the air if Viola doesn't hit anything. If Viola hits something, her spell warps her mana - freezing its state in time and sustaining the beam. The lightning will flicker and zig-zag about, as usual, doing continued damage to her target. However, the moment the beam is no longer touching her target, it fizzles out, making it ineffective at further ranges due to the zig-zagging. This requires no concentration to maintain, but does slowly sap Viola's energy a little bit, and naturally would require focus to actually aim. She can choose to end this early if she wants. The sustained damage and easy to use aspect makes this a good tool for cutting through close terrain or walls, but can naturally take time to do without a high enough ATK. In battle, Viola is more likely to use this against a slow or large target.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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