04-09-2018, 01:59 PM
(This post was last modified: 04-09-2018, 02:10 PM by Jack Darby.)
The Narwhal Song V1 (Telepathy, Insight, Debuff, Ranged Proficiency 600 OM.)
The Narwhal Song is something that Rafael remembered from his world, and considered annoying. When you combine that with Unicron's power of telepathy, and his annoyance at being in the Omniverse at general, it's become a new attack of theirs. It takes roughly 4 seconds, but as long as their TEC is superior to that of their opponent, what Rafael can do is FLOOD the world of an opponent with nothing but Narwhals singing that song, and driving the opponent up the wall, to the point where they'd be unable to focus on anything else for about 15 seconds, and be begging for it to stop. There is more to the attack than that, though. For you see, Unicron does not just loathe being in the Omniverse, he's quite angry. This is reflected by the Narwhals attacking the individuals. However, this is a telepathic assault, with a unique caveat. If the opponent flinches, they receive the damage they would if, if it had been an actual attack. The Narwhal song takes about 20 seconds for it to recharge after the initial use. It cannot at present affect multiple opponents, just a single one. If facing a group of enemies, this would be used on the most powerful one of them.
Dark Energon Burst Cutter (300, Ranged, Debuff, Area Attack, Ranged Materialize, Remote Control Proficiency.):
Dark Energon Burst Cutter is an attack that takes Unicron about six seconds to power up, and can also be used by Rafael should he choose to do so. This creates three orbs of Dark Energon, each about the size of a Tennis Ball that he can use to attack his opponents. The three orbs will spin around, before moving at the speeds of a bullet towards an opponent, making dodging them harder. They also have spinning blades on them that can be used to damage an opponent. This has a 15 second cool down. In addition, the orbs are fragile. A single hit with any amount of power put behind it could shatter the orbs, and until all three are shattered, none can be remade, meaning the move could not be reused. Of course, the move also has another caveat, it’s got a range of 70 feet from Unicron when the move is used. It is also moderately taxing on his stamina to use.
Chaos Breaker (300, Superspeed, Physical Strength)
Unicron punches forward with enough speed and force that the impact creates an explosive shockwave. When punching an object, such as the ground, or a wall, cracks will first radiate from his punch, and then explode outwards, destroying about everything within five feet of the impact point, most intensely directly in front of his fist, and the force dissipating as it gets further away. When simply punching liquid, there will be a huge dip in the water at the point of impact, and two seconds later the water will rush back with explosive force to refill the hole. When punching air, the shockwave takes the form of a massive rush of air-pressure, blowing away anything that weighs less than two hundred pounds for five feet around his fist.
The air-pressure wave takes on the general form of an egg-shape, extending five feet from his fist, with the narrowest point coming from his fist and getting wider as the shockwave continues.
The actual destructive effect is less than that of a bomb, but significantly more than a regular punch.
Pulling his fist back takes about a second, but the punch itself is augmented with super speed, his fist shooting forwards in an instant. However, it takes about three seconds for the shockwave to reach its full size and another two seconds for the destructive power to dissipate. Doing the punch leaves a strain on his arm, and so he will need about a minute of rest for each arm before he attempts it again.
Using both arms at once has about the same effect as using just one arm, except there will be two points of highest destructive power rather than just one.
The punch is somewhat exhausting to use multiple times in a row, and he will need an hour recovery time after using CHAOS BREAKER five times in close succession.
In order to use the move to its full effect, he must concentrate briefly, and be standing still. If he's attempting a CHAOS BREAER, but he is distracted or moved suddenly, he will simply do a regular punch, having lost concentration.
He is able to do two Chaos Breakers at once, but he is unable to use any other type of move, due to the focus on the precise way he's using his powers. Chaos Breaker was inspired by the show “My Hero Academica” and one of the techniques of All Might from the memories of Rafael. Unicron created this move to give him a powerful unarmed attack he could use to take down most of his opponents.
It should be noted that when he is using this move, there is purple electricity crackling across his body - a dead give away of what he is about to do to his opponent. This is severely taxing on both Rafael, and Unicron to use. So, he can only use this move about every 35 seconds, at maximum.
The Narwhal Song is something that Rafael remembered from his world, and considered annoying. When you combine that with Unicron's power of telepathy, and his annoyance at being in the Omniverse at general, it's become a new attack of theirs. It takes roughly 4 seconds, but as long as their TEC is superior to that of their opponent, what Rafael can do is FLOOD the world of an opponent with nothing but Narwhals singing that song, and driving the opponent up the wall, to the point where they'd be unable to focus on anything else for about 15 seconds, and be begging for it to stop. There is more to the attack than that, though. For you see, Unicron does not just loathe being in the Omniverse, he's quite angry. This is reflected by the Narwhals attacking the individuals. However, this is a telepathic assault, with a unique caveat. If the opponent flinches, they receive the damage they would if, if it had been an actual attack. The Narwhal song takes about 20 seconds for it to recharge after the initial use. It cannot at present affect multiple opponents, just a single one. If facing a group of enemies, this would be used on the most powerful one of them.
Dark Energon Burst Cutter (300, Ranged, Debuff, Area Attack, Ranged Materialize, Remote Control Proficiency.):
Dark Energon Burst Cutter is an attack that takes Unicron about six seconds to power up, and can also be used by Rafael should he choose to do so. This creates three orbs of Dark Energon, each about the size of a Tennis Ball that he can use to attack his opponents. The three orbs will spin around, before moving at the speeds of a bullet towards an opponent, making dodging them harder. They also have spinning blades on them that can be used to damage an opponent. This has a 15 second cool down. In addition, the orbs are fragile. A single hit with any amount of power put behind it could shatter the orbs, and until all three are shattered, none can be remade, meaning the move could not be reused. Of course, the move also has another caveat, it’s got a range of 70 feet from Unicron when the move is used. It is also moderately taxing on his stamina to use.
Chaos Breaker (300, Superspeed, Physical Strength)
Unicron punches forward with enough speed and force that the impact creates an explosive shockwave. When punching an object, such as the ground, or a wall, cracks will first radiate from his punch, and then explode outwards, destroying about everything within five feet of the impact point, most intensely directly in front of his fist, and the force dissipating as it gets further away. When simply punching liquid, there will be a huge dip in the water at the point of impact, and two seconds later the water will rush back with explosive force to refill the hole. When punching air, the shockwave takes the form of a massive rush of air-pressure, blowing away anything that weighs less than two hundred pounds for five feet around his fist.
The air-pressure wave takes on the general form of an egg-shape, extending five feet from his fist, with the narrowest point coming from his fist and getting wider as the shockwave continues.
The actual destructive effect is less than that of a bomb, but significantly more than a regular punch.
Pulling his fist back takes about a second, but the punch itself is augmented with super speed, his fist shooting forwards in an instant. However, it takes about three seconds for the shockwave to reach its full size and another two seconds for the destructive power to dissipate. Doing the punch leaves a strain on his arm, and so he will need about a minute of rest for each arm before he attempts it again.
Using both arms at once has about the same effect as using just one arm, except there will be two points of highest destructive power rather than just one.
The punch is somewhat exhausting to use multiple times in a row, and he will need an hour recovery time after using CHAOS BREAKER five times in close succession.
In order to use the move to its full effect, he must concentrate briefly, and be standing still. If he's attempting a CHAOS BREAER, but he is distracted or moved suddenly, he will simply do a regular punch, having lost concentration.
He is able to do two Chaos Breakers at once, but he is unable to use any other type of move, due to the focus on the precise way he's using his powers. Chaos Breaker was inspired by the show “My Hero Academica” and one of the techniques of All Might from the memories of Rafael. Unicron created this move to give him a powerful unarmed attack he could use to take down most of his opponents.
It should be noted that when he is using this move, there is purple electricity crackling across his body - a dead give away of what he is about to do to his opponent. This is severely taxing on both Rafael, and Unicron to use. So, he can only use this move about every 35 seconds, at maximum.
