04-07-2018, 01:45 PM
(04-07-2018, 01:18 PM)Crocodile Wrote: I mean, I'd LIKE to be able to shoot through their stuff. Which is why I kept the damage so low. Basically, using your example, if someone drops a stone wall between myself and them, I don't wanna have to shoot impotently at it until it finally breaks.
I figured keeping the damage to a minimum would help balance it against shield type Moves, without reducing them to uselessness by only allowing THOSE rounds to go through. Meaning the shield would still have full efficacy against any other Move performed on it. It's not a Move I plan to use to throw out tons of damage. It's a Move to make the guy who thinks he's safe and sound behind his rock wall think otherwise.
I obviously want to keep this balanced so that, while it gives me an advantage, it doesn't make shield moves useless. Which is kinda why I thought you wanted to go with a "max damage against barriers and shields but minimum damage against an actual opponent" type deal.
In that case, if you wanna shoot through someone's shields, the effectiveness will be based on the strength of their shield (not how thick it is). In some cases, what you wanna do already works (Ebony has her ice shield, but it acts like a physical object so bits can be broken off and bullets can go through some of it without the rest disintegrating) without a move.
So, question. Is your intention:
A) To do focused damage to a point rather than spread out over the whole thing, to let you punch through shields. Say there's some shield that "breaks after X damage". Instead of that breaking when you shoot it, you do damage to a small point, and that bullet goes through, potentially leaving a little hole. So, shooting at it gives lots of little holes.
B) To do more damage to shields and less to people. Like in games where you might have a "+50% damage to shields" trait on a weapon. So their shield would work as normal, but take more damage so it'd break quicker.
A is totally doable. B probably isn't.
Also, I'm fine with the damage of the bullets only dropping off once they've gone through a shield, and only becoming "subpar" at that point. That way it does feel like a shield actually does do something to 'em.

