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Handsome Jack (Character Switch)
#8
I mean, I'd LIKE to be able to shoot through their stuff. Which is why I kept the damage so low. Basically, using your example, if someone drops a stone wall between myself and them, I don't wanna have to shoot impotently at it until it finally breaks.

I figured keeping the damage to a minimum would help balance it against shield type Moves, without reducing them to uselessness by only allowing THOSE rounds to go through. Meaning the shield would still have full efficacy against any other Move performed on it. It's not a Move I plan to use to throw out tons of damage. It's a Move to make the guy who thinks he's safe and sound behind his rock wall think otherwise.

I obviously want to keep this balanced so that, while it gives me an advantage, it doesn't make shield moves useless. Which is kinda why I thought you wanted to go with a "max damage against barriers and shields but minimum damage against an actual opponent" type deal.
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I won't mind if you attack my character or base with little to no warning!


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