07-06-2018, 12:54 AM
(07-06-2018, 12:46 AM)Reece Wrote: The more detail a move has, the easier it is for me to write if I'm fighting against your character in PvP or fighting alongside them in PvE. Detail matters because it means that the people you're writing with can easily tell how your moves work. I've looked at old moves, and I can say with certainty that many are too vague.
Just gonna grab this quote to convey a thought in general.
I mean, I understand where you're coming from, but what's stopping you from talking to your writing partner/opponent about specifics? If a move is vague and you're unclear of how it works in regard to their character you can always ask that person to explain how they intend it to work and roll with that. Me and Alex run dialogue, ideas, post excerpts, and the like by each other for everything we do and we've been writing together since 2009. If we don't know we ask. I had a 20 minute conversation with Skeletor about our fight in DA on Broly before the round had even started. We were planning out what might work, what might be hilarious, and what might not fly. He's even sent me a few questions about dialogue. If you're not doing this when you're writing with someone and complaining about the vague nature of moves/their character, then it isn't the system. It's the user/writer behind the keyboard not utilizing every avenue to the fullest.



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