04-04-2018, 08:21 PM
(This post was last modified: 04-05-2018, 02:56 AM by Dane Regan.)
I'm combining a few moves here, to emphasise Ebony's 'main' scythe attacks.
Ebonywood Hellscythe (300) Requires: Physical Strength
[spoiler]
Ebonywood Hellscythe's scythe is an ebonywood hellscythe. The pole is 5ft/1.5m long and made of dark black ebony. It's smooth to touch and feels slightly warm. Attached to the top is a curved silver blade that's 3inches/7.6cm tall where it joins the pole and about 1cm wide. The blade stretches and curves for 2ft/0.6m where it slowly gets narrower and shorter until it eventually reaches a fine point. While made of wood and silver, the scythe is incredibly durable and resilient, so even the narrower points of the blade will require very considerable stress to break.
Carrying a scythe that's almost as tall as you everywhere can get very tiring. Even if it's super cool and Ebony is much stronger than her appearance would suggest. If the scythe is ever more than 5m/16ft from Ebony it disappears. When this happens, parts of the scythe fall off rapidly as small dark, glowing, purple flecks that dissolve into the air. If Ebony maintains line of sight with her scythe and focuses on it then she can choose to prevent this effect. Also, Ebony can say a 5-second enchantment to cause the disappearing effect on purpose.
To regain the scythe, Ebony has to stand still and focus. Over the first 3 seconds she chants and spreads out her hands, this causes the staff to form from glowing dark purple magic. Them she chants for 2 more seconds and spins the staff. When this happens one of the ends glows purple and the blade forms off it. This is not a draining process. If the scythe is used to attack with before fully forming, it will shatter and dissolve into the air.
Ebony attacks with her scythe spinning the sharp edge of the blade towards her opponent, or by using the ebony staff to attempt to pummel them. She needs to use both hands to use the scythe effectively. It may be held in one hand, but only attacking with one will make it much more unwieldy than it already is. When attacked with, the scythe blade leaves a trail of harmless deep purple flames. These dissipate quickly. Furthermore, while using her scythe, Ebony's eyes glow red.
[/spoiler]
And
Crescent Wave (300) Requires: Ebonywood Hellscythe, Ranged Attack, Area Attack
[spoiler]
Approved here (since it's not bought and on my roster yet): http://omniverse-rpg.com/showthread.php?...#pid126948
By channelling additional magic into her scythe, Ebony can project her slashes through the air, causing a thin crescent-shaped wave to head in a straight line from her scythe blade, travelling at the speed of an arrow. To do this, she just has to swing her scythe as normal and focus on the attack. So she can move but she can't concentrate on any other moves at the same time. If anything hits the scythe while she's trying to use this move, it fails, so this attack should purely be used outside of melee range. The wave is just over 3ft long (a bit longer than the blade of her scythe), and being hit by it feels the same as actually being hit by her scythe - so should the state of her scythe blade ever change, that will be passed onto these attacks. Using Crescent Wave is more tiring than attacking with her scythe normally.[/spoiler]
Into:
(There are some minor touchups, like changed scythe dimensions a bit and some slight rewordings for clarity to make it fit together better.)
Ebonywood Hellscythe (600) Requires: Physical Strength, Ranged Proficiency, Area Attack
[spoiler]
Ebonywood Hellscythe's scythe is an ebonywood hellscythe. The pole is 5.2ft/1.6m long and made of dark black ebony. It's smooth to touch and feels slightly warm. Attached to the top is a curved silver blade that's 3inches/7.6cm tall where it joins the pole and about 1cm wide. The blade extends 3ft/0.9m from the staff (but is actually longer than that due to the curve) where it slowly gets narrower and shorter until it eventually reaches a fine point. While made of wood and silver, the scythe is incredibly durable and resilient, so even the narrower points of the blade will require very considerable stress to break. Small chips off the wood or metal repair near-instantly in a burst of harmless purple flame, so the blade will never dull - with one exception: Ebony's own scythe cannot cut her. It acts as if it's completely blunt when touching her skin. While using her scythe, Ebony's eyes glow red.
Carrying a scythe that's as tall as you everywhere can get very tiring. Even if it's super cool and Ebony is much stronger than her appearance would suggest. If the scythe is ever more than 5m/16ft from Ebony it disappears. When this happens, parts of the scythe fall off rapidly as small dark, glowing, purple flecks that dissolve into the air. If Ebony maintains a line of sight with her scythe then she can choose to prevent this effect. Also, Ebony can say a quick 2-second enchantment to cause the disappearing effect on purpose. To regain the scythe, Ebony has to stand still and focus. Over the first 3 seconds she chants and spreads out her hands, this causes the staff to form from glowing dark purple magic. Them she chants for 2 more seconds and spins the staff. When this happens one of the ends glows purple and the blade forms off it. This is not a draining process. If the scythe is used to attack with before fully forming, it will shatter and dissolve into the air.
Ebony usually attacks with her scythe spinning the sharp edge of the blade towards her opponent, or by using the ebony staff to attempt to pummel them. She needs to use both hands to use the scythe effectively. It may be held in one hand, but only attacking with one will make it much more unwieldy than it already is. When attacked with, the scythe blade leaves a trail of harmless deep purple flames. These dissipate quickly.
Her scythe is not limited to melee attacks alone. She can also project her slashes through the air, causing a thin crescent-shaped wave to head in a straight line from her scythe blade, travelling at the speed of an arrow. To do this, she just has to swing her scythe as normal and focus on the attack. So she can move but she can't concentrate on any other moves at the same time. If anything hits the scythe while she's trying to use this attack, it fails, so this is much easier to do outside of melee range. The wave is just over 4ft long and crescent-shaped. Being hit by it feels the same as actually being hit by her scythe (so any modifications to her scythe blade, such as Soul Strike, will be compatible with this). Using this is more tiring than attacking with her scythe normally.[/spoiler]
Also making some changes to two of Dane's moves:
Old:
[spoiler]
T1SD - Can't Touch Me: I (600): Teleportation
Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. As a result, it is more tiring.
Very strong attacks (T2 or higher) have a slight distortion effect on the magical field. While this is a core spell, it's still influenced slightly. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.
T2SD - Can't Touch Me: II (800): Teleportation
Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. That said, noticing the opponents attack appears to be very strong, he expends more magic than he would typically need to in an attempt to hasten the dodge. As a result, it is more tiring than 'Can't Touch Me: I'.
Dane can also bring up to two others (one per arm) with him providing that they're within arms reach and he can grab them quickly enough prior to teleporting. He needs to be touching them for them to come with him.
While this spell is overcharged the magic in an attempt to avoid being impacted by any magical field distortions, some incredibly strong attacks (T3 or higher) will have an effect that's so large, it's unavoidable. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.
[/spoiler]
I've basically changed these to let Dane help allies more easily.
T1SD - Can't Touch Me: I (600): Teleportation
Seeing or sensing a strong attack, Dane quickly pushes lots of mana through his body, calculating the optimal path to save everyone in danger. After this, he executes a near-instant series of teleports throughout the battlefield, grabbing and bringing any allies within his teleportation range and bringing them to safety, as well as escaping himself. He cannot end up further than his maximum teleportation range (80m) from his initial starting position at any time during this move, nor bring someone who's unwilling with him.
Very strong attacks (T2 or higher) have a slight distortion effect on the magical field. As a result, the teleports are slowed and Dane, as well as any of his allies he was unable to help, are likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to avoid it at all. This can be very tiring, so Dane typically won't stick out his neck to help someone who doesn't need it.
T2SD - Can't Touch Me: II (800): Teleportation, Foresight
Seeing or sensing a strong attack, Dane quickly pushes lots of mana through his body, calculating the optimal path to save everyone in danger before the attack happens. With his honed instincts and powers, he often starts planning before the execution of the attack even begins, allowing him an extra edge against it. After planning, he executes a near-instant series of teleports throughout the battlefield, grabbing and bringing any allies within his teleportation range and bringing them to safety, as well as escaping himself. He cannot end up further than his maximum teleportation range (80m) from his initial starting position at any time during this move, nor bring someone who's unwilling with him.
In an effort to push past distortions on the magical field caused by other strong attacks, Dane uses even more mana than usually needed as well gaining an additional advantage due to his foresight and increased time to prepare. Although some stronger attacks (T3 or higher) will slow the teleports enough to do damage to Dane, as well as any of his allies he was unable to help, although less so than if he didn't attempt to avoid it at all. This can be very tiring, more than 'Can't Touch Me: I', so Dane typically won't stick out his neck to help someone who doesn't need it.
Ebonywood Hellscythe (300) Requires: Physical Strength
[spoiler]
Ebonywood Hellscythe's scythe is an ebonywood hellscythe. The pole is 5ft/1.5m long and made of dark black ebony. It's smooth to touch and feels slightly warm. Attached to the top is a curved silver blade that's 3inches/7.6cm tall where it joins the pole and about 1cm wide. The blade stretches and curves for 2ft/0.6m where it slowly gets narrower and shorter until it eventually reaches a fine point. While made of wood and silver, the scythe is incredibly durable and resilient, so even the narrower points of the blade will require very considerable stress to break.
Carrying a scythe that's almost as tall as you everywhere can get very tiring. Even if it's super cool and Ebony is much stronger than her appearance would suggest. If the scythe is ever more than 5m/16ft from Ebony it disappears. When this happens, parts of the scythe fall off rapidly as small dark, glowing, purple flecks that dissolve into the air. If Ebony maintains line of sight with her scythe and focuses on it then she can choose to prevent this effect. Also, Ebony can say a 5-second enchantment to cause the disappearing effect on purpose.
To regain the scythe, Ebony has to stand still and focus. Over the first 3 seconds she chants and spreads out her hands, this causes the staff to form from glowing dark purple magic. Them she chants for 2 more seconds and spins the staff. When this happens one of the ends glows purple and the blade forms off it. This is not a draining process. If the scythe is used to attack with before fully forming, it will shatter and dissolve into the air.
Ebony attacks with her scythe spinning the sharp edge of the blade towards her opponent, or by using the ebony staff to attempt to pummel them. She needs to use both hands to use the scythe effectively. It may be held in one hand, but only attacking with one will make it much more unwieldy than it already is. When attacked with, the scythe blade leaves a trail of harmless deep purple flames. These dissipate quickly. Furthermore, while using her scythe, Ebony's eyes glow red.
[/spoiler]
And
Crescent Wave (300) Requires: Ebonywood Hellscythe, Ranged Attack, Area Attack
[spoiler]
Approved here (since it's not bought and on my roster yet): http://omniverse-rpg.com/showthread.php?...#pid126948
By channelling additional magic into her scythe, Ebony can project her slashes through the air, causing a thin crescent-shaped wave to head in a straight line from her scythe blade, travelling at the speed of an arrow. To do this, she just has to swing her scythe as normal and focus on the attack. So she can move but she can't concentrate on any other moves at the same time. If anything hits the scythe while she's trying to use this move, it fails, so this attack should purely be used outside of melee range. The wave is just over 3ft long (a bit longer than the blade of her scythe), and being hit by it feels the same as actually being hit by her scythe - so should the state of her scythe blade ever change, that will be passed onto these attacks. Using Crescent Wave is more tiring than attacking with her scythe normally.[/spoiler]
Into:
(There are some minor touchups, like changed scythe dimensions a bit and some slight rewordings for clarity to make it fit together better.)
Ebonywood Hellscythe (600) Requires: Physical Strength, Ranged Proficiency, Area Attack
[spoiler]
Ebonywood Hellscythe's scythe is an ebonywood hellscythe. The pole is 5.2ft/1.6m long and made of dark black ebony. It's smooth to touch and feels slightly warm. Attached to the top is a curved silver blade that's 3inches/7.6cm tall where it joins the pole and about 1cm wide. The blade extends 3ft/0.9m from the staff (but is actually longer than that due to the curve) where it slowly gets narrower and shorter until it eventually reaches a fine point. While made of wood and silver, the scythe is incredibly durable and resilient, so even the narrower points of the blade will require very considerable stress to break. Small chips off the wood or metal repair near-instantly in a burst of harmless purple flame, so the blade will never dull - with one exception: Ebony's own scythe cannot cut her. It acts as if it's completely blunt when touching her skin. While using her scythe, Ebony's eyes glow red.
Carrying a scythe that's as tall as you everywhere can get very tiring. Even if it's super cool and Ebony is much stronger than her appearance would suggest. If the scythe is ever more than 5m/16ft from Ebony it disappears. When this happens, parts of the scythe fall off rapidly as small dark, glowing, purple flecks that dissolve into the air. If Ebony maintains a line of sight with her scythe then she can choose to prevent this effect. Also, Ebony can say a quick 2-second enchantment to cause the disappearing effect on purpose. To regain the scythe, Ebony has to stand still and focus. Over the first 3 seconds she chants and spreads out her hands, this causes the staff to form from glowing dark purple magic. Them she chants for 2 more seconds and spins the staff. When this happens one of the ends glows purple and the blade forms off it. This is not a draining process. If the scythe is used to attack with before fully forming, it will shatter and dissolve into the air.
Ebony usually attacks with her scythe spinning the sharp edge of the blade towards her opponent, or by using the ebony staff to attempt to pummel them. She needs to use both hands to use the scythe effectively. It may be held in one hand, but only attacking with one will make it much more unwieldy than it already is. When attacked with, the scythe blade leaves a trail of harmless deep purple flames. These dissipate quickly.
Her scythe is not limited to melee attacks alone. She can also project her slashes through the air, causing a thin crescent-shaped wave to head in a straight line from her scythe blade, travelling at the speed of an arrow. To do this, she just has to swing her scythe as normal and focus on the attack. So she can move but she can't concentrate on any other moves at the same time. If anything hits the scythe while she's trying to use this attack, it fails, so this is much easier to do outside of melee range. The wave is just over 4ft long and crescent-shaped. Being hit by it feels the same as actually being hit by her scythe (so any modifications to her scythe blade, such as Soul Strike, will be compatible with this). Using this is more tiring than attacking with her scythe normally.[/spoiler]
Also making some changes to two of Dane's moves:
Old:
[spoiler]
T1SD - Can't Touch Me: I (600): Teleportation
Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. As a result, it is more tiring.
Very strong attacks (T2 or higher) have a slight distortion effect on the magical field. While this is a core spell, it's still influenced slightly. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.
T2SD - Can't Touch Me: II (800): Teleportation
Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. That said, noticing the opponents attack appears to be very strong, he expends more magic than he would typically need to in an attempt to hasten the dodge. As a result, it is more tiring than 'Can't Touch Me: I'.
Dane can also bring up to two others (one per arm) with him providing that they're within arms reach and he can grab them quickly enough prior to teleporting. He needs to be touching them for them to come with him.
While this spell is overcharged the magic in an attempt to avoid being impacted by any magical field distortions, some incredibly strong attacks (T3 or higher) will have an effect that's so large, it's unavoidable. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.
[/spoiler]
I've basically changed these to let Dane help allies more easily.
T1SD - Can't Touch Me: I (600): Teleportation
Seeing or sensing a strong attack, Dane quickly pushes lots of mana through his body, calculating the optimal path to save everyone in danger. After this, he executes a near-instant series of teleports throughout the battlefield, grabbing and bringing any allies within his teleportation range and bringing them to safety, as well as escaping himself. He cannot end up further than his maximum teleportation range (80m) from his initial starting position at any time during this move, nor bring someone who's unwilling with him.
Very strong attacks (T2 or higher) have a slight distortion effect on the magical field. As a result, the teleports are slowed and Dane, as well as any of his allies he was unable to help, are likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to avoid it at all. This can be very tiring, so Dane typically won't stick out his neck to help someone who doesn't need it.
T2SD - Can't Touch Me: II (800): Teleportation, Foresight
Seeing or sensing a strong attack, Dane quickly pushes lots of mana through his body, calculating the optimal path to save everyone in danger before the attack happens. With his honed instincts and powers, he often starts planning before the execution of the attack even begins, allowing him an extra edge against it. After planning, he executes a near-instant series of teleports throughout the battlefield, grabbing and bringing any allies within his teleportation range and bringing them to safety, as well as escaping himself. He cannot end up further than his maximum teleportation range (80m) from his initial starting position at any time during this move, nor bring someone who's unwilling with him.
In an effort to push past distortions on the magical field caused by other strong attacks, Dane uses even more mana than usually needed as well gaining an additional advantage due to his foresight and increased time to prepare. Although some stronger attacks (T3 or higher) will slow the teleports enough to do damage to Dane, as well as any of his allies he was unable to help, although less so than if he didn't attempt to avoid it at all. This can be very tiring, more than 'Can't Touch Me: I', so Dane typically won't stick out his neck to help someone who doesn't need it.
