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Ahana Varma
#5
Moves

The Fires that Consume All Harm; Protections of the Golden Conflagration! (RP Fodder Move)
Whenever Ahana is attacked or otherwise comes into contact with anything that would hurt a normal person (e.g. stepping on broken glass), small, golden flames will instantly appear on her skin/clothing/hair/etc. where the the harmful object/effect touches her. These flames will seem to produce no heat from the perspective of anyone whose DEF is at least twice her ATK. For anyone with DEF lower than that, they will feel warm. This fire can never be hot enough to deal damage, though.

The fires will extinguish immediately if she ceases to touch the object, and in the case of some attacks, such as if being hit with a club, the flames will vanish after a second even if she is still in contact with the weapon, since clubs are blunt and therefore cannot harm a normal person whilst stationary. In other cases, though, such as if grabbing a sword by its blade, the fire will remain for as long as she remains touching it, since doing that would cut a normal person.

This move is an IC representation of her DEF, nothing more.



The Fires that Forge Endless Spines; Creations of the Golden Conflagration!
(Physical Strength, Ranged Proficiency, Ranged Materialise Proficiency)
[spoiler]Reference image for the javelins’ shape and approximate size in relation to her:
[Image: Jav_Scale_Small.png][/spoiler]A thin, straight line of golden fire, 3 cm thick, shoots (at a speed of 22 m/s) from one point within 3 metres of Ahana to another point just a little over 2.2 metres away from the first. This fire cannot deal damage, though anyone with DEF less than twice her ATK will feel some warmth emanating from it. After an additional 0.4 seconds (i.e. it has half a second total summoning time), the fire vanishes, revealing a javelin made of pure gold. Creating one of these is almost effortless and requires some concentration, but not complete Focus, meaning she can still move about as normal (the fire follows her if she does, maintaining its position in relation to her body) and she can use Physical Strength defensively (e.g. to bat away a sword if someone tried to stab her). Alternatively, she can choose to summon two at once, in which case she can move at no faster than walking speed whilst summoning and cannot defend herself. It is entirely possible for her to wield one of these in each hand, if she wishes, or she can opt to use only one at a time.

The javelins are 220 cm long, 2.5 cm thick at their widest, and have sharp points on either end. Due to being made entirely of gold and being completely solid, they weigh far more than sporting javelins, which are hollow. As a result of this additional weight, they can only be thrown at about half the speed and a quarter as far as someone with her ATK would be able to throw a regular javelin, though this extra weight does also mean that they deal a fair bit more damage than normal ones. They can be used for either melee or ranged attacks, though due to being made from such a soft metal as gold, they can be dented, bent and broken much more easily than most weapons. Ahana has no limit to the number she can summon in total and no method of un-summoning them. This makes it entirely plausible for anyone nearby to get their hands on one of her javelins and use it as an Incidental Weapon.



The Fires that Illuminate Deepest Darkness; Scintillations of the Golden Conflagration!
(Physical Strength, Area Attack Proficiency, Ranged Materialise Proficiency, Remote Control Proficiency)
Ahana can summon golden flames anywhere within 3 metres of herself and can manipulate them by gesturing with her arms and/or hands. They can be moved no further from her than 3 metres away, but will always automatically move to keep in place relative to her position. This fire cannot deal damage, though anyone with DEF less than twice her ATK will feel some warmth emanating from it. Also, the flames cannot actually set things on fire. Smaller streams of flame can be created almost instantly, but to expand these enough to fill the entire area would require half a second of Focus.

Whilst Focusing on summoning and/or maintaining the flames, she can do everything else she normally can, except use other Moves which require Focus (e.g. she could stab someone with one of her javelins, but couldn’t summon more javelins). Also, because the fire requires continued Focus, if her concentration is disrupted, it will vanish immediately. The Fatigue cost of this Move is small enough that she can use it liberally, but if she keeps employing it often throughout a fight it will eventually add up.

Writing Guide
[spoiler]In combat, Ahana will generally use this Move in one of three ways:
• To attempt to distract opponents and give herself an opportunity to attack them while their guard is down, either by shooting fire at them and hoping they think it’s actually dangerous, or by throwing it into their face to cover their eyes for a moment.
• To make it harder for others to attack her by surrounding herself with fire, blocking their vision of her... though as she has no way of seeing through the fire herself, doing this means obscuring her own vision as well.
• To draw attention to herself and generally look cool and/or threatening. This would be mostly done in an attempt at convincing enemies to attack her rather than any allies she had nearby… or if she just feels like showing off. She can be pretty vain.[/spoiler]


“Bahaal”: The Fires that Devour Nearby Matter; Restorations of the Golden Conflagration!
(Physical Strength, Area Attack Proficiency, Area Defence Proficiency, Advanced Regeneration)
Ahana speaks the word “Bahaal” and then golden flames are projected outwards from her body at a speed of 6 m/s, until (after half a second) they fill a 6-metre-wide sphere centred on her location, at which point they stop advancing, though will still burn. This Move can be maintained for up to 10 seconds, during which time it drains Ahana’s energy quite slowly. After she ceases fuelling the flames they vanish instantly, leaving the affected area utterly charred.

This move technically deals very high damage, however it cannot be used against Primes (or Secondaries of comparable strength to Primes, e.g. Space Marines) without an accompanying Super Move (see ‘Accompaniments’); only against Minor Secondaries, inanimate objects, terrain and weak projectiles (more powerful attacks will only be weakened a bit by the flames, rather than stopped outright). Whilst maintaining this Move, Ahana must remain stationary, cannot see through the flames herself, and cannot use any other Moves or Powers except those listed as Accompaniments below.

Accompaniments:
• The basic, SP usage variant of the Advanced Regeneration Power.
• Any Super Move with the word ‘Bahaal’ in its name.

Each time this Move is used, Ahana must use at least one type of Accompaniment. Only one Super Move Accompaniment can be used per usage of this Move, however the amount that she can use Advanced Regeneration is limited only by her remaining SP.



The Fires that Conjure Strange Devices; Communications of the Golden Conflagration! (RP Fodder Move)
(Mobile Dataverse Device, Communicator)
A small, roughly cuboid, golden fire (which can’t deal damage but feels warm to anyone with DEF less than twice her ATK) appears somewhere within 3 metres of Ahana (and keeps its position in relation to her body if she moves), lasting half a second before winking out to reveal a small, plain tablet made of pure gold. None of its edges are sharp, but the bottom corners are more rounded than those on the front face. The object’s dimensions are 15cm x 7cm x 1cm. These are almost effortless to create and there is no limit to the maximum number she can have, though she can only summon up to two at a time. She has no method of un-summoning them, so will typically just throw one away when done using it. Using this in combat would be extraordinarily inefficient, though, as they would deal extremely low damage even compared to other Incidental Weapons.

The real purpose of these things is that they serve as Dataverse Devices for her. They are magical rather than technological in nature, but still function much like ordinary smartphones; with the front face being covered by an ‘illusion spell’ (i.e. a monitor) when in use (they’re also able to do other phone-like things such as produce sounds and take photos, despite having neither speakers nor cameras). They only work as Dataverse Devices when Ahana herself is touching them, though; in anyone else’s hands they are just small blocks of gold.



Super Moves

Offensive Command Word: “Bahaal” [Tier 1 Super Attack]
(Physical Strength, Area Attack Proficiency)
This Super Attack can only be activated in conjunction with the Move “'Bahaal': The Fires that Devour Nearby Matter; Restorations of the Golden Conflagration!” and cannot be used on its own. Activating this Super Attack will deal normal Super Attack damage in place of "Restorations"' default damage to any Primes (and Secondaries of comparable strength to Primes) other than Ahana within the affected area (split between them), regardless of whether they are allies or enemies.



Defensive Command Word: “Bahaal” [Tier 1 Super Defence]
(Physical Strength, Area Attack Proficiency, Area Defence Proficiency)
This Super Defence can only be activated in conjunction with the Move “'Bahaal': The Fires that Devour Nearby Matter; Restorations of the Golden Conflagration!” and cannot be used on its own. Activating this Super Defence will burn away any Tier 1 Super Attack that enters the affected area of “Restorations” (in the case of melee Super Attacks, the attack will seem to collide with something solid within the fire, which will repel the attacker back from the fire so that they are not harmed by it). If this Super Defence is used when there are any Primes (or Secondaries of comparable strength to Primes) other than Ahana within the affected area then they must all be written as being able to get out of the way in time to avoid being harmed.


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Ahana Varma - by Ahana Varma - 04-01-2018, 01:41 PM

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