04-02-2018, 01:21 AM
Just gonna leave these here...great to be back<3
Gryffancendio (600) Ranged Proficiency, Remote Control Proficiency- This spell requires that Ginny aim her wand and perform the incantation 'Gryffancendio’, a process which takes five seconds, after which a ball of fire in the shape of a lions head manifests and charges a target. It moves at the speed of a charging lion. Ginny must concentrate on the lion, fueling it and directing it's movements with her wand. If she is damaged or otherwise distracted the spell fails. The lion can exist for about 15 seconds before Ginny can no longer fuel it, and it dissappears. The lion will attack by biting and clawing, both slashing and burning its target. The lion can be attacked, and will die after taking a few strong hits This spell is very draining to Ginny, and she cannot use it more than once per fight.
Like all fire spells, this spell is very draining, but very damaging.
This move costs 600 OM because the lion can attack with either claws or biting.
Fridjus (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand and perform the incantation ‘Fridjus’ (this takes three seconds) and a cone of blue light sprays from the tip of her wand. This cone affects everything in 30 degree angle out to twenty feet in front of Ginny. Over the next five seconds, the spell lowers the temperature in the cone rapidly, causing targets to be covered in frost and ice, and either slowing them or freezing them completely in ice. This also causes minor damage. The longer an opponent stay in the area of affect, the stronger the effect is.
Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. This is in comparison to Ginny's TEC, and how long they were in the blast. Tanking the full blast will usually completely freeze someone for the full ten seconds afterwards. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but moderately so.
Fumos (300) Ranged Attack Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Debuff Proficiency
Ginny points her want and says the incantation ‘Fumos’ (this takes two seconds), after which a thick cloying cloud of black smoke erupts from her wand and fills an are roughly 30 feet in diameter (this takes an additional two seconds) directly in front of the wand. This smoke obscures vision, and causes choking, coughing, and eyes tearing up. five minutes and thirty seconds, depending on the breeze and ventilation. This spell is moderately draining, and Ginny can only cast it once every ten minutes or so. This move can be countered by a strong gust of wind, dispersing the fog.
Bat Bogey Hex (300) Requirements- Ranged Attack Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Vesper Pestis’, and shoots a brown light from the tip of her wand towards where she aims. This takes three seconds. The projectile is the size of a bullet and moves at about the speed of an arrow. If the projectile hits its intended target, the target is afflicted by the Bat Bogey Hex, as live bats crawl from their nostrils and escape to freedom. The size and anger of the bats is determined by the power of the caster, as well as the fortitude of the victim.
This spell causes minimal damage from clawing bats, but may be quite distracting. The effects last about five seconds.
This Jinx is not very draining to Ginny’s power, but does cause her one point of damage in the form of a headache or nosebleed.
Glisseo (300) Ranged Attack Proficiency, Ranged Materialize, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand performs the incantation ‘Glisseo’ (this takes three seconds), and a ten-foot-diameter circle, transparent but flecked with glitter, appears on the ground within 60 feet of where Ginny is aiming. Any targets in the area of effect find the ground impossibly slippery, hard to walk on, and may even fall over prone.
Targets with higher TEC than Ginny will find themselves slowed or unaffected; targets with lower TEC than Ginny will find themselves slowed or may even fall prone.
This spell lasts ten seconds, does not require focus, and is not very draining.
Gryffancendio (600) Ranged Proficiency, Remote Control Proficiency- This spell requires that Ginny aim her wand and perform the incantation 'Gryffancendio’, a process which takes five seconds, after which a ball of fire in the shape of a lions head manifests and charges a target. It moves at the speed of a charging lion. Ginny must concentrate on the lion, fueling it and directing it's movements with her wand. If she is damaged or otherwise distracted the spell fails. The lion can exist for about 15 seconds before Ginny can no longer fuel it, and it dissappears. The lion will attack by biting and clawing, both slashing and burning its target. The lion can be attacked, and will die after taking a few strong hits This spell is very draining to Ginny, and she cannot use it more than once per fight.
Like all fire spells, this spell is very draining, but very damaging.
This move costs 600 OM because the lion can attack with either claws or biting.
Fridjus (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand and perform the incantation ‘Fridjus’ (this takes three seconds) and a cone of blue light sprays from the tip of her wand. This cone affects everything in 30 degree angle out to twenty feet in front of Ginny. Over the next five seconds, the spell lowers the temperature in the cone rapidly, causing targets to be covered in frost and ice, and either slowing them or freezing them completely in ice. This also causes minor damage. The longer an opponent stay in the area of affect, the stronger the effect is.
Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. This is in comparison to Ginny's TEC, and how long they were in the blast. Tanking the full blast will usually completely freeze someone for the full ten seconds afterwards. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but moderately so.
Fumos (300) Ranged Attack Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Debuff Proficiency
Ginny points her want and says the incantation ‘Fumos’ (this takes two seconds), after which a thick cloying cloud of black smoke erupts from her wand and fills an are roughly 30 feet in diameter (this takes an additional two seconds) directly in front of the wand. This smoke obscures vision, and causes choking, coughing, and eyes tearing up. five minutes and thirty seconds, depending on the breeze and ventilation. This spell is moderately draining, and Ginny can only cast it once every ten minutes or so. This move can be countered by a strong gust of wind, dispersing the fog.
Bat Bogey Hex (300) Requirements- Ranged Attack Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Vesper Pestis’, and shoots a brown light from the tip of her wand towards where she aims. This takes three seconds. The projectile is the size of a bullet and moves at about the speed of an arrow. If the projectile hits its intended target, the target is afflicted by the Bat Bogey Hex, as live bats crawl from their nostrils and escape to freedom. The size and anger of the bats is determined by the power of the caster, as well as the fortitude of the victim.
This spell causes minimal damage from clawing bats, but may be quite distracting. The effects last about five seconds.
This Jinx is not very draining to Ginny’s power, but does cause her one point of damage in the form of a headache or nosebleed.
Glisseo (300) Ranged Attack Proficiency, Ranged Materialize, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand performs the incantation ‘Glisseo’ (this takes three seconds), and a ten-foot-diameter circle, transparent but flecked with glitter, appears on the ground within 60 feet of where Ginny is aiming. Any targets in the area of effect find the ground impossibly slippery, hard to walk on, and may even fall over prone.
Targets with higher TEC than Ginny will find themselves slowed or unaffected; targets with lower TEC than Ginny will find themselves slowed or may even fall prone.
This spell lasts ten seconds, does not require focus, and is not very draining.