04-01-2018, 09:37 PM
@Luci:
Since the lion can attack with claws and attack with teeth, the move would cost 600 OM (since the lion can attack in two ways). Also, 1 DEF isn't really the best indication of the lion's durability (since it doesn't indicate the total health). Maybe just say, "the lion is very tough, and it will take multiple strong hits to destroy it." It's a tiring move, so I don't see a problem with it being hard to kill. If you wanted to spice it up a little, give it a weak point (like, attacks to its belly are stronger and can kill it much easier). Then you could justify a tough outer layer of fire/skin/fur.
I would say, you could get a telekinesis move that's something like:
"Belle can concentrate on an object she can lift with telekinesis, giving it a basic command that could be fulfilled with a dumb machine. She needs to stand still while doing this, and it takes as long as it would take the object to fulfil the task and is just as tiring. Afterwards, the object does as she commanded, as long as it stays in range of her telekinesis. This can be something like "go to X position", or "fly into Y"."
As a rough draft. Which would need homing for the second command, and would only be 600 OM I think, maybe 300. Since everything the object could do is covered by Belle's telekinesis power. But that wouldn't cover more complex things. If you're okay with concentrating or something while it's doing things, then you wouldn't even need a move.
But based on where you're going, I'd say you should just get an assist. Self-driving cars can't really be done with a normal move, I don't think. At least, not in combat. Outside of combat - yeah, you could have one as fodder.
Maybe an assist for a car, and move ideas for general objects?
Since the lion can attack with claws and attack with teeth, the move would cost 600 OM (since the lion can attack in two ways). Also, 1 DEF isn't really the best indication of the lion's durability (since it doesn't indicate the total health). Maybe just say, "the lion is very tough, and it will take multiple strong hits to destroy it." It's a tiring move, so I don't see a problem with it being hard to kill. If you wanted to spice it up a little, give it a weak point (like, attacks to its belly are stronger and can kill it much easier). Then you could justify a tough outer layer of fire/skin/fur.
(04-01-2018, 09:25 PM)Belle Wrote: How would you suggest splitting it up? It sounds like it could be a lot of different things, depending on its use. Keep it all in one entry, purchase each function independently, and list them out as such in the ability description?
I would say, you could get a telekinesis move that's something like:
"Belle can concentrate on an object she can lift with telekinesis, giving it a basic command that could be fulfilled with a dumb machine. She needs to stand still while doing this, and it takes as long as it would take the object to fulfil the task and is just as tiring. Afterwards, the object does as she commanded, as long as it stays in range of her telekinesis. This can be something like "go to X position", or "fly into Y"."
As a rough draft. Which would need homing for the second command, and would only be 600 OM I think, maybe 300. Since everything the object could do is covered by Belle's telekinesis power. But that wouldn't cover more complex things. If you're okay with concentrating or something while it's doing things, then you wouldn't even need a move.
But based on where you're going, I'd say you should just get an assist. Self-driving cars can't really be done with a normal move, I don't think. At least, not in combat. Outside of combat - yeah, you could have one as fodder.
Maybe an assist for a car, and move ideas for general objects?

