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Move Creation Workshop
(04-01-2018, 04:19 PM)Belle Wrote: Makes sense. So Telekinesis for the basic ability to infuse and control (which would include most already listed pre-reqs as is), and add on Homing Efficiency to represent the ability to give the object verbal commands?

Oh, and just to get ahead of it, should I include something like "commanding an object to collide with a character, or to otherwise cause harm, is treated as an Assist and costs the appropriate amount of SP"? Or should I make a separate Assist move called "Collision" or something.

e: Or would that be better as a Super Move?

Homing and a move would be needed if you are not concentrating on what the object is doing. So, if you expended energy to say "hit this guy" to an object, that would need your homing move.

But saying, "move in this direction (which happens to be where your enemy is)" would not need homing, but would need a move if you're not focusing on the object. This may need a charge time and fatigue or something like that.

Telekinesis can allow you to manipulate objects (besides primes and their weapons), by concentrating on them. But you would need a move to impact another prime or their weapons.

You would only need an assist if you wanted a 'controlled' object to be capable of independent thought - at least, able to think more than a mindless zombie and be able to do many tasks not covered by the base telekinesis power. You can toss a car into someone with telekinesis, or the similar move idea.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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