04-01-2018, 08:14 PM
I am trying to get some moves pre-approved for an NPC character with a lot of moves. Many of the spells are simple like a stunning spell, or a shield spell. Some are more complex, and include debuffs. Here are the more complex spells and the debuffs. I would appreciate any feedback before I submit them for approval, especially if I made some glaring mistakes or did something overpowered.
Gryffancendio (300) Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency- This spell requires that Ginny aim her wand and perform the incantation 'Gryffancendio, a process which takes five seconds, after which a ball of fire in the shape of a lions head manifests and charges a target. It moves at the speed of a lion. Ginny must concentrate on the lion, fueling it and directing it's movements with her wand. If she is damaged or otherwise distracted the spell fails. The lion may attack four times before Ginny cannot fuel it any longer. The lion can be attacked, and will die after taking the appropriate amount of damage required to kill a magical fire lion. Ginny can only cast this spell once per day, as it is very draining.
Like all fire spells, this spell is very draining, but very damaging.
Fridjus (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand and perform the incantation ‘Fridjus’ (this takes three seconds) and a cone of blue light sprays from the tip of her wand. This cone affects everything in 30 degree angle out to twenty feet in front of Ginny. Over the next five seconds, the spell lowers the temperature in the cone rapidly, causing targets to be covered in frost and ice, and either slowing them or freezing them completely in ice. This also causes minor damage. The longer an opponent stay in the area of affect, the stronger the effect is.
Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but not as draining as fire spells.
Fumos (300) Ranged Attack Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency
Ginny points her want and says the incantation ‘Fumos’ (this takes two seconds), after which a thick cloying cloud of black smoke erupts from her wand and fills an are roughly 30 feet in diameter (this takes an additional two seconds). This smoke obscures vision, and causes choking, coughing, and eyes tearing up. This smoke last about five minutes in a closed area, or about ten seconds in an open area. Ginny can cancel the spell early with ‘Ventus’. This spell is the most draining of Ginny’s debuff-only spells, as it is fire-based, but it is not as draining as her other elemental spells.
Bat Bogey Hex (300) Requirements- Ranged Attack Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Vespertilio Pestis’, and shoots a brown light from the tip of her wand towards where she aims. This takes three seconds. The projectile is the size of a bullet and moves at about the speed of an arrow. If the projectile hits its intended target, the target is afflicted by the Bat Bogey Hex, as live bats crawl from their nostrils and escape to freedom. The size and anger of the bats is determined by the power of the caster, as well as the fortitude of the victim.
This spell causes minimal damage from clawing bats, but may be quite distracting. The effects last about five seconds.
Leg Locker Jinx (300) Requirements- Ranged Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Locomotor Mortis’, and fires a brown light in the shape of a rope from the tip of her wand towards where she aims. This takes five seconds. The projectile is rope shaped, about three feet long, and moves at the speed of an expertly thrown bola. If the curse hits the target, the targets’ legs are bound together, and the target cannot separate them. Ginny must concentrate on channelling this spell, or the effect will wear off in minutes; with Primes the effect will wear off instantly. She can move while channeling, but can use none of her other Moves.
Targets with high DEF that are able to resist this spell only partially may find that they are simply slowed or unaffected; targets with low DEF may be unable to walk at all as their legs are stuck together.
Lumos Maxima (300) Area Attack Proficiency, Debuff Proficiency
Ginny closes her eyes, says the incantation ‘Lumos Maxima’, and a blindingly bright light flashes at the tip of her wand. This takes two seconds. This light will blind anyone who doesn’t close their eyes in a ten foot radius around Ginny for five seconds, and will blind anyone who doesn’t close their eyes in a twenty foot radius for three seconds.
Targets with high SPD might close their eyes when they notice Ginny close her eyes, or might know the spell. If they close their eyes fast enough the may be only partially blinded or not blinded at all.
This spell is not very draining, but Ginny hates it because she accidentally blinded herself during a robbery. She uses it only rarely, twice a day, max.
Glisseo (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand performs the incantation ‘Glisseo’ (this takes three seconds), and a ten-foot-diameter circle, transparent but flecked with glitter, appears on the ground within 60 feet of where Ginny is aiming. Any targets in the area of effect find the ground impossibly slippery, hard to walk on, and may even fall over prone.
Targets with high TEC will themselves slowed or unaffected; targets with low TEC will find themselves slowed or may even fall prone.
This spell lasts ten seconds, does not require focus, and is not very draining.
Tier 2 Attack Supermove-Patronus Charm (800). Ranged Proficiency, Ranged Materialize, Remote Control Proficiency
Ginny draws on a happy memory, aims her wand, and performs the incantation ‘Expecto Patronum’ (this takes five seconds). A stallion-sized unicorn made of silvery light emerges from Ginny’s wand and charges at it’s target at the speed of a rampaging unicorn. This is Ginny’s Patronus. The Patronus will attack, attempting to gore targets with it’s horn and stomp them with it’s hooves. It is mindless, controlled completely by Ginny. Ginny must channel this spell, not moving or casting any other spells. The Patronus can attack five times before Ginny can no longer fuel it. The Patronus can be damaged or even destroyed by other super attacks.
This move costs 2 SP.
Gryffancendio (300) Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency- This spell requires that Ginny aim her wand and perform the incantation 'Gryffancendio, a process which takes five seconds, after which a ball of fire in the shape of a lions head manifests and charges a target. It moves at the speed of a lion. Ginny must concentrate on the lion, fueling it and directing it's movements with her wand. If she is damaged or otherwise distracted the spell fails. The lion may attack four times before Ginny cannot fuel it any longer. The lion can be attacked, and will die after taking the appropriate amount of damage required to kill a magical fire lion. Ginny can only cast this spell once per day, as it is very draining.
Like all fire spells, this spell is very draining, but very damaging.
Fridjus (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand and perform the incantation ‘Fridjus’ (this takes three seconds) and a cone of blue light sprays from the tip of her wand. This cone affects everything in 30 degree angle out to twenty feet in front of Ginny. Over the next five seconds, the spell lowers the temperature in the cone rapidly, causing targets to be covered in frost and ice, and either slowing them or freezing them completely in ice. This also causes minor damage. The longer an opponent stay in the area of affect, the stronger the effect is.
Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but not as draining as fire spells.
Fumos (300) Ranged Attack Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency
Ginny points her want and says the incantation ‘Fumos’ (this takes two seconds), after which a thick cloying cloud of black smoke erupts from her wand and fills an are roughly 30 feet in diameter (this takes an additional two seconds). This smoke obscures vision, and causes choking, coughing, and eyes tearing up. This smoke last about five minutes in a closed area, or about ten seconds in an open area. Ginny can cancel the spell early with ‘Ventus’. This spell is the most draining of Ginny’s debuff-only spells, as it is fire-based, but it is not as draining as her other elemental spells.
Bat Bogey Hex (300) Requirements- Ranged Attack Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Vespertilio Pestis’, and shoots a brown light from the tip of her wand towards where she aims. This takes three seconds. The projectile is the size of a bullet and moves at about the speed of an arrow. If the projectile hits its intended target, the target is afflicted by the Bat Bogey Hex, as live bats crawl from their nostrils and escape to freedom. The size and anger of the bats is determined by the power of the caster, as well as the fortitude of the victim.
This spell causes minimal damage from clawing bats, but may be quite distracting. The effects last about five seconds.
Leg Locker Jinx (300) Requirements- Ranged Proficiency, Debuff Proficiency
Ginny aims her wand, says the incantation ‘Locomotor Mortis’, and fires a brown light in the shape of a rope from the tip of her wand towards where she aims. This takes five seconds. The projectile is rope shaped, about three feet long, and moves at the speed of an expertly thrown bola. If the curse hits the target, the targets’ legs are bound together, and the target cannot separate them. Ginny must concentrate on channelling this spell, or the effect will wear off in minutes; with Primes the effect will wear off instantly. She can move while channeling, but can use none of her other Moves.
Targets with high DEF that are able to resist this spell only partially may find that they are simply slowed or unaffected; targets with low DEF may be unable to walk at all as their legs are stuck together.
Lumos Maxima (300) Area Attack Proficiency, Debuff Proficiency
Ginny closes her eyes, says the incantation ‘Lumos Maxima’, and a blindingly bright light flashes at the tip of her wand. This takes two seconds. This light will blind anyone who doesn’t close their eyes in a ten foot radius around Ginny for five seconds, and will blind anyone who doesn’t close their eyes in a twenty foot radius for three seconds.
Targets with high SPD might close their eyes when they notice Ginny close her eyes, or might know the spell. If they close their eyes fast enough the may be only partially blinded or not blinded at all.
This spell is not very draining, but Ginny hates it because she accidentally blinded herself during a robbery. She uses it only rarely, twice a day, max.
Glisseo (300) Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Ginny aims her wand performs the incantation ‘Glisseo’ (this takes three seconds), and a ten-foot-diameter circle, transparent but flecked with glitter, appears on the ground within 60 feet of where Ginny is aiming. Any targets in the area of effect find the ground impossibly slippery, hard to walk on, and may even fall over prone.
Targets with high TEC will themselves slowed or unaffected; targets with low TEC will find themselves slowed or may even fall prone.
This spell lasts ten seconds, does not require focus, and is not very draining.
Tier 2 Attack Supermove-Patronus Charm (800). Ranged Proficiency, Ranged Materialize, Remote Control Proficiency
Ginny draws on a happy memory, aims her wand, and performs the incantation ‘Expecto Patronum’ (this takes five seconds). A stallion-sized unicorn made of silvery light emerges from Ginny’s wand and charges at it’s target at the speed of a rampaging unicorn. This is Ginny’s Patronus. The Patronus will attack, attempting to gore targets with it’s horn and stomp them with it’s hooves. It is mindless, controlled completely by Ginny. Ginny must channel this spell, not moving or casting any other spells. The Patronus can attack five times before Ginny can no longer fuel it. The Patronus can be damaged or even destroyed by other super attacks.
This move costs 2 SP.