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Move Approval V
(03-31-2018, 05:35 PM)Clownpiece Wrote: [spoiler]Barrage: Stars and Stripes (Ranged, Area Attack) (900):
Stars:
Clownpiece attempts to limit where enemies can move with a barrage of star-shaped, magical bullets. After charging up for at least 2 seconds, a process she needs to remain still during, she sweeps her torch out in front of her and conjures a line of 10 shining stars, each measuring about 1 meter in diameter and glowing in vibrant blues, reds, and whites. These shoot forward and spread out in a vaguely semi-circular pattern, flying forward up to 30 meters in 3 seconds before fizzling out. Each individual star is rather weak, doing little permanent damage, but still burns upon contact. The attack isn’t meant for its damage, however, as the spread is useful for forcing an enemy onto the defense for a short bit at least. Though if someone happens to be standing right in front of her as she casts it, they could potentially eat the entire barrage at once. She prefers to cast it by sweeping her torch out in front of her like she does for a lot of moves, but this attack doesn't require it. Her hand can be empty, or she could do it with a normal stick, or whatever. It's a normal use of her own magic, the torch is just for flair.
Stripes:
An attack that’s a bit more direct than the curtain of stars. Clownpiece concentrates for at least 2 seconds before releasing an array of two glowing, magic orbs, shining in a random color between red, white and blue, and each measuring 1 meter in diameter, into the air just above and off to the side of her. After a second of sitting still, these orbs unleash a laser blast directly towards a single point of Clownpiece's choosing within 50 meters, (though the lasers, being beams of light, don't just stop there) intersecting at it, and continuing on. The lasers glow in the same color as the parent orb, measure half a meter in diameter, and travel their distance in an instant, burning bright for one second before fizzling out. Unlike the stars, which merely sting, the stripes burn with an incredibly intense heat, allowing them to burn through most obstacles in their path. Due to the delay between summoning the orbs and the lasers being fired, Clownpiece must guess where her opponent’s going to be in a second, making it fairly difficult to land.

Both versions of the attack have a moderate energy drain to them, allowing her to use them fairly frequently in a fight, but she still must be careful about wearing herself out. Additionally, Clownpiece may choose to continue charging after the initial one. For every 2 seconds of additional charge, she can fire off another barrage immediately after. For Stars, this means she continuously sweeps her torch back and forth in front of her, conjuring up wave after wave of stars. For Stripes, this means she releases more pairs of orbs into the air, each staggered by half a second, and each can be aimed at a different spot. These additional charges can be mixed together (so for example, if she charges for 8 seconds, she could do 2 barrages of Stars and 2 of Stripes. Or 3 of Stars and 1 of Stripes, etc), and occur simultaneously (meaning that the orbs for Stripes begin appearing as soon as she starts sweeping her torch in front of her for Stars). These additional charges can theoretically max out at 1 minute of charging, or 30 barrages, but that would leave Clownpiece completely and utterly exhausted, and actually getting a chance to stand still for that long in a battle is extremely unlikely.[/spoiler]

Approved.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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