03-30-2018, 07:15 PM
(03-27-2018, 05:01 PM)Viola Wrote: A slight temporary change/downgrade on "Cradle of Time" (old approval is here: http://omniverse-rpg.com/showthread.php?...#pid128138)
Making it so it only works on Viola, since she doesn't have homing yet so wouldn't be able to target anyone else.
Old:
[spoiler]
Cradle of Time (300) Requires: Time Manipulation, Buff, Ranged, Homing
By warping the progression of time and splitting cause and effect, Viola can delay the impact of attacks made against her and others. Whenever she or someone else is hit by an attack, she can choose to expend a small amount of fatigue to delay it - allowing an opportunity to get away from potential further harm before taking any deliberating effects. This will initially make it appear like the attack did nothing, and the target won't even stagger or feel any pain - although they will after this move ends. Viola can use this move multiple times at once, and it requires very little concentration (but with multiple uses at once this adds up), however for every attack she delays, Viola suffers a constant strain of fatigue depending on the number and strength of the attacks. This would be almost nothing for a small scratch, but for more cuts or stronger attacks, this quickly adds up. Typically, multiple strong attacks can usually be delayed for up to 5 seconds if she's not doing much else, potentially longer if she pushed herself. This move cannot delay the effects of super moves. Lastly, Viola can use this to delay the impact of non-damaging moves, such as debuffs (where the potency of which determines how hard they are to delay).
Each use of this move is individual, so Viola could stagger it and choose to allow each attack to take effect one after another rather than all at once. Notably, the target of this move does not need to be willing, so she could also use it offensively by delaying damage against an opponent to a more opportune time - and make them feel the impact of multiple smaller hits all at once. Viola has to choose to use this move the moment an attack lands, so some combat awareness is needed to use it on an ally.[/spoiler]
(If I buy this "New" version, I plan to upgrade it back to the old one, should I get all the profs I need - which I plan to do)
New:
[spoiler]
(The only thing that's changes is that she can only use it on herself - so I basically cut out beneficial parts. It's a pure downgrade, but the move is still useful otherwise I wouldn't be getting it.)
Cradle of Time (300) Requires: Time Manipulation
By warping the progression of time and splitting cause and effect, Viola can delay the impact of attacks made against her. Whenever she is hit by an attack, she can choose to expend a small amount of fatigue to delay it - allowing an opportunity to get away from potential further harm before taking any deliberating effects. This will initially make it appear like the attack did nothing, and she won't even stagger or feel any pain - although she will after this move ends. Viola can use this move multiple times at once, and it requires very little concentration (but with multiple uses at once this adds up), however for every attack she delays, Viola suffers a constant strain of fatigue depending on the number and strength of the attacks. This would be almost nothing for a small scratch, but for more cuts or stronger attacks, this quickly adds up. Typically, multiple strong attacks can usually be delayed for up to 5 seconds if she's not doing much else, potentially longer if she pushed herself. This move cannot delay the effects of super moves. Lastly, Viola can use this to delay the impact of non-damaging moves, such as debuffs (where the potency of which determines how hard they are to delay).
Each use of this move is individual, so Viola could stagger it and choose to allow each attack to take effect one after another rather than all at once.[/spoiler]
Updates = approved!
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


