03-26-2018, 08:34 PM
(03-25-2018, 05:36 PM)Dane Regan Wrote: Sorry for being Mr. One Million Moves. Blame new character syndrome.
In the effort to save space, I'm just writing the part that I'm adding. This would go under the elements tab for Ebony's elemental blast.
It's basically just a new ammo type for the spell - like the fire, dark, light, air, and ice ones I already have. So each main use would need the usual 5-second stationary charge, but could also be used with the other modifying variants of the move (e.g. homing, explosive, charged, etc.).
Meta Magic: Elemental Blast - Electric [+300] Requires: Ranged, Debuff, All other Elemental Blast Proficiencies (area attack + homing)
Electric spells only do half damage, however, the large shock also causes spasms throughout the target. This shocking effect lasts for about 2 seconds with a standard blast, and is very painful, completely incapacitating those affected. For splash damage and other modified spells, this duration increases/decreases in proportion with the damage (so someone barely touched by the edge of an explosion would merely fall limp for a fraction of a second, but someone hit with a charged spell could be paralysed for much longer). The overall duration can be lengthened or decreased slightly in proportion to Ebony's ATK vs their DEF (but can't be reduced by more than half, or increased to more than double). Essentially, Ebony converts half the damaging potential of lightning spells towards the debuff.
Approved.
Quote:And a support one for Viola, because bleeding to death sucks.
Sustain (300) Requires: Time Manipulation, Ranged, Buff
By focusing intently for one second and expending a small amount of energy, Viola can 'freeze' wounds. This prevents it from healing naturally, but also partially stops time in that area of the body having the effect of also stopping blood loss completely. Viola can use this on herself or anyone within 30m of her - although she needs to be able to see or sense the wound and her target needs to be roughly still relative to her. Anyone with a 'frozen' wound can cause it to start healing naturally by focusing on healing it (but it will also start bleeding again). Wounds targeted with this move slowly shift into a 'frozen' state over the next two seconds, so this won't immediately stop blood loss. This requires a small amount of energy to initially use and doesn't need any energy or concentration to maintain. Viola can only target one wound at once with this, or multiple smaller cuts. But can use this multiple times consecutively and have many uses of Sustain active at once.
Approved.
Quote:And a super defence:
T1SD - Theoretical Paradox (600) Requires: Ranged, Time Manipulation
Immediately after Viola and/or her allies are hit by a strong attack that she couldn't have prevented via conventional means - or about to be hit by one - Viola can instantly send out a focused wave of magic that breaks the very fabric of time. In short, the strong wave of energy is designed to head back in time and prevent the attack being ever made in the first place (e.g. by disrupting the attacker). However, if this works, as the attack would never have happened in the first place, Viola would have had no reason to use this move to prevent it. Thus, a paradox occurs and the general aim of this spell does not work. But, the universe can't be broken so easily. Instead, when Viola tries to use this spell, the nearby surroundings (~15m around and including the area/people affected by the attack) appear to turn shades of grey for a fraction of a second, then warp. Providing the attack wasn't stronger than her magic, all effects of it are reversed, be it damage or anything similar. However, the person who tried to use it is left winded and expended of energy as if they had used it (and keeps their memory of doing so). It's also as if Viola never sent any magic back in time, but she still feels the strain of doing so (and remembers attempting to).
Some of the effects of a higher tier super move will still linger if Viola uses this move against one, it will just be weakened as appropriate.
Seems legit. Approved.
Quote:And a super attack:
T1SA - Infinity Rend (600) Requires: Ranged, Area Attack, Time Manipulation
After speaking a short word under her breath, Viola's blue magic flares outwards in a fast sweeping translucent wave, encompassing a 15m radius sphere centred around her within a fraction of a second. The magic does nothing initially, but is selective, bending around allies and specific parts of terrain Viola would prefer remain untouched. Only strong defensive abilities (T1 Super Defenses or higher) can typically stop it, causing the spell to warp around them and leave a pocket from the following destruction. One the wave of magic reaches the 15m range, everything touched by it starts to age drastically. Metal corrodes. Rocks crumble. Buildings collapse. Trees grow and die, only for more to grow again. Dirt and hills shift, rising and falling and eroding. All as if thousands and thousands of years have passed within a matter of seconds. Strong life-forces (i.e. primes) disrupt this magic somewhat, so instead of simply decaying to dust, the magic is weaker and patchy. This can cause parts of the affected's body to simply die, or even decay but usually not a vital area. The areas it affects tend to seem random, and in some cases it simply kills a bunch of odd cells, spreading the damage over a larger area. Strong life-forces also prevent this from affecting their equipped possessions and the ground beneath them. This spell lasts for 5 seconds, and should anyone die because of it, they quickly dissolve into dust.
Furthermore, the magic of the spell spreads out an additional 25m (up to 40m total), however, it is much weaker and can't hurt other primes or even secondaries. It does, however, still affect the environment. The spell acts at the usual full strength towards the surroundings at 15m away, and evenly weakens out over the next 25m, so at 40m it would do very little.
Epic. Approved.
Quote:And another way for Dane to kill himself. Does equal damage to him and someone else whenever they make eye contact. (And if he tries to use it with less than 6 TEC he's forced to keep using it until he gets his TEC back up to 6 or higher)
Death Stare (300) Requires: Physical, Telepathy
Whenever someone within 12ft of Dane makes eye contact with him, he can instantly choose to partially link minds with them. No information travels this link, only pain. Both Dane and his target suffer a constant stream of moderate damage based on Dane's ATK and his opponent's DEF (so Dane takes the same damage as his foe). This happens due to their bodies both slowly deconstructing and breaking cells and other critical biomass (or the equivalent for robots and such), so isn't noticeable and won't cause visible wounds. This will stop the moment eye contact is broken or his target moves out of range, or if Dane chooses to stop it. But, he can start it whenever eye contact is made again in the future. Both Dane and his target feel a lot of pain and know they are taking damage, as well as the source of it. This move isn't particularly tiring for Dane to use, nor does it require much concentration, just eye contact. If someone dies due to this move, including Dane, their head explodes. Controlling this move requires 6 TEC or higher. If Dane ever tries to use this with less than 6 TEC, he is then forced to use it every time he makes eye contact with someone and is unable to turn it off. This can only be stopped by Dane raising his TEC to 6 or higher (e.g. through use of a Power-Up or Alt Form).
I think this sounds okay. Approved.
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.