03-26-2018, 12:44 PM
(03-26-2018, 11:50 AM)Taloc Wrote: Death’s Gaze (300 OM) Debuff proficiency Ranged proficiency
‘Born from blood, to blood will they return’
When a desire to kill comes over Taloc, his eyes change, causing his black iris to extend out across the entirety of his eye with crimson streaks swirling and pulsating where the whites were previously. His killing intent and thirst for blood becomes palpable and overpowering, enveloping the target caught in his gaze and giving them reason to pause.
A single target move, Death’s Gaze causes an opponent to freeze up while fighting Taloc by drowning them in his desire to kill, potentially leaving the victim fearful in the process. The target’s eyes must meet Taloc's for the effect to be triggered, and lasts for five seconds. The effect can be used repeatedly, but each subsequent use after the first reduces the time by one second down to a minimum of one. An opponent whose tech is higher than Taloc's reduces the initial time down to 3 seconds, and having double Taloc's tech negates the effect all together.
Stamina drain is negligible, but the opponent must have been out of the influence of Death's Gaze for at least 5 seconds before they can be affected again.
I made a bunch of edits based on what you said... This is the results so far, any more suggestions?
>I'd advise the change based on TEC to be dynamic. Say having double your TEC halves the time, and having half your TEC or less doubles it? Or have it just increase/decrease by 1 second for every point they have above or below your TEC. Either works.
>While this is now limited in use due to the strength drop off, 5 seconds is a long time to be unable to move. That's enough time for someone with 3SP to travel ~67 metres and long enough for the average fighter to walk up to someone and stab 'em a bunch. You'll need a charge time for this move or something like that. Maybe 5 seconds where Taloc can move and dodge but can't attack or concentrate on other moves. Alternatively, 3 seconds or so if Taloc has to stand still for the whole charge time. If you'd prefer shorter charge times, you'll really need a fatigue cost. The time drop off is nice, but this move is currently free to use.
>Can someone affected by this move use other moves or powers that don't require movement? Like Telepathy or Telekinesis? Or a ranged control move? Like, is it just a physical freeze up or are all their moves/powers sealed and stuff?