03-26-2018, 11:50 AM
Death’s Gaze (300 OM) Debuff proficiency Ranged proficiency
‘Born from blood, to blood will they return’
When a desire to kill comes over Taloc, his eyes change, causing his black iris to extend out across the entirety of his eye with crimson streaks swirling and pulsating where the whites were previously. His killing intent and thirst for blood becomes palpable and overpowering, enveloping the target caught in his gaze and giving them reason to pause.
A single target move, Death’s Gaze causes an opponent to freeze up while fighting Taloc by drowning them in his desire to kill, potentially leaving the victim fearful in the process. The target’s eyes must meet Taloc's for the effect to be triggered, and lasts for five seconds. The effect can be used repeatedly, but each subsequent use after the first reduces the time by one second down to a minimum of one. An opponent whose tech is higher than Taloc's reduces the initial time down to 3 seconds, and having double Taloc's tech negates the effect all together.
Stamina drain is negligible, but the opponent must have been out of the influence of Death's Gaze for at least 5 seconds before they can be affected again.
I made a bunch of edits based on what you said... This is the results so far, any more suggestions?
‘Born from blood, to blood will they return’
When a desire to kill comes over Taloc, his eyes change, causing his black iris to extend out across the entirety of his eye with crimson streaks swirling and pulsating where the whites were previously. His killing intent and thirst for blood becomes palpable and overpowering, enveloping the target caught in his gaze and giving them reason to pause.
A single target move, Death’s Gaze causes an opponent to freeze up while fighting Taloc by drowning them in his desire to kill, potentially leaving the victim fearful in the process. The target’s eyes must meet Taloc's for the effect to be triggered, and lasts for five seconds. The effect can be used repeatedly, but each subsequent use after the first reduces the time by one second down to a minimum of one. An opponent whose tech is higher than Taloc's reduces the initial time down to 3 seconds, and having double Taloc's tech negates the effect all together.
Stamina drain is negligible, but the opponent must have been out of the influence of Death's Gaze for at least 5 seconds before they can be affected again.
I made a bunch of edits based on what you said... This is the results so far, any more suggestions?
In battle it is important to keep a sharp blade
But it is by far more important to keep a sharp mind.
But it is by far more important to keep a sharp mind.