03-24-2018, 03:05 PM
I think where your sticking point is with this is your usage of the term "powered-up" vs. "alternate" when it comes to a fluff power, as well as the limits of what a "fluff" form means.
As I understand things you want to have some moves/abilities that are only accessible in one of your forms, which is an alternate form that is designed for RP-only. There are no problems with this, its 100% fine for you to lock certain moves to certain forms. Its also even possible that one of your forms is going to have access to more of your abilities than another form, making it "more powerful" in a sense, without wanting to have additional stats associated with it. you can't make a "power-up" in the rules sense without spending OM, but I think that's not what your asking about.
Where I think you're going to run into trouble however, is with making such a thing a "fluff" alternate form. Alt-forms are expensive, so I understand the goal behind it, but you will want to think carefully about what a fluff alt-form would mean. You describe this intended change to be drastically different, but if you want this to be a fluff form than it will not actually change anything about the character mechanically. If that's what you want, I suppose that an argument could be made for it being a fluff form, but I would would personally recommend spending the Om to let this change be integral to your character. (another possibile way to get the kind of superficial change you want is via Shapeshifting, though forms other than your main one would be descernable as "false" by people with enhanced senses) Its also worth noting that a fluff alt-form would need to be approved in the same way a stat-effecting alt-form would be.
Ultimately its your choice, but if my explanation isn't good enough, I can try and work through the process in more detail with you.
As I understand things you want to have some moves/abilities that are only accessible in one of your forms, which is an alternate form that is designed for RP-only. There are no problems with this, its 100% fine for you to lock certain moves to certain forms. Its also even possible that one of your forms is going to have access to more of your abilities than another form, making it "more powerful" in a sense, without wanting to have additional stats associated with it. you can't make a "power-up" in the rules sense without spending OM, but I think that's not what your asking about.
Where I think you're going to run into trouble however, is with making such a thing a "fluff" alternate form. Alt-forms are expensive, so I understand the goal behind it, but you will want to think carefully about what a fluff alt-form would mean. You describe this intended change to be drastically different, but if you want this to be a fluff form than it will not actually change anything about the character mechanically. If that's what you want, I suppose that an argument could be made for it being a fluff form, but I would would personally recommend spending the Om to let this change be integral to your character. (another possibile way to get the kind of superficial change you want is via Shapeshifting, though forms other than your main one would be descernable as "false" by people with enhanced senses) Its also worth noting that a fluff alt-form would need to be approved in the same way a stat-effecting alt-form would be.
Ultimately its your choice, but if my explanation isn't good enough, I can try and work through the process in more detail with you.
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