03-20-2018, 05:17 PM
(03-19-2018, 04:44 PM)Kumoko Wrote: [spoiler]T1 Super Attack: Poison Synthesis (600):
Extending at least two of her legs out, Kumoko concentrates and synthesizes a ball of deadly poison, measuring about half a meter in diameter, in the air between said two legs. She's capable of moving around as normal as she creates it. Once formed, it simply... falls. Nor more than 12 feet before the liquid evaporates away. Since she can't throw it, she needs to be in a position where it can just fall on an enemy. Thus, Kumoko typically tries to put herself in a position where she can force it down their throat, but they don’t need to ingest it for it to do damage. Instead, if it only hits their skin, it simply takes a few more seconds for the poison to actually seep into them and do the damage.[/spoiler]
Approved (with physical prof as 12ft range).
(03-19-2018, 04:44 PM)Kumoko Wrote: Also because I'm a terrible person and realized I missed something in Venomous Bite...
Small adjustment
Old:
[spoiler]
Venomous Bite (Physical, Debuff) (300):
As a member of the Taratect species, Kumoko carries their innate venom, which she can deliver with a solid bite from her serrated jaw. Her venom isn’t the paralyzing type a lot of spiders have, but rather inflicts pure pain upon the victim. Those who are bitten and receive a dose experience intense agony in the wound, the sort that makes one wish they’d rather lose their arm rather than continue experiencing it. This venom-induced torment lasts for about 5 seconds, during which it slowly fades away to a more bearable level. Due to limits in physiology, she only has enough venom for about 2 bites before they become normal, non-venomous bites. Her body does synthesize more venom as time goes on, however. She passively regenerates enough for 1 more bite every 30 seconds, though she can not go over her max of 2.[/spoiler]
New:
[spoiler]Venomous Bite (Physical, Debuff) (300):
As a member of the Taratect species, Kumoko carries their innate venom, which she can deliver with a solid bite from her serrated jaw. Her venom isn’t the paralyzing type a lot of spiders have, but rather brings about pure pain. Those who are bitten and receive a dose experience intense agony in the wound, the sort that makes one wish they’d rather lose their arm rather than continue experiencing it. This overwhelming torment completely disrupts their concentration for the 5 seconds that it lasts before it fades away. Due to limits in physiology, she only has enough venom for about 2 bites before they become normal, non-venomous bites. Her body does synthesize more venom as time goes on, however. She passively regenerates enough for 1 more bite every 30 seconds, though she can not go over her max of 2.[/spoiler]
Changes are approved.
(03-20-2018, 04:00 PM)13-Jzall Wrote: [spoiler]Flechette Blaster, 300 OM, requires homing prof and ranged prof
The Flechette Blaster is a small pistol in 13's coat, it has 10 darts that travel as fast as a bullet in a single cartridge and will shoot all of them with a single press of the trigger in a second however this causes the gun to move up 10 cm, throwing off the aim. When a dart his the target it will emit a homing beacon, making other darts change their course to focus on one area. The darts by themselves deal low amounts of damage but can stack up to hit harder than 13 normally can. The darts will only change direction if a new one hits, so if the target moves left they can easily avoid the other darts. The darts can move up to 90 degrees each time one hits and will continue moving as fast as a bullet while making those turns. It takes 3 seconds to reload. There is a small amount of sideways recoil if 13 only uses one arm to aim, although if he uses multiple arms to control it he will have to slow down.[/spoiler]
Approved.


![[Image: 250?cb=20160217131635]](https://vignette.wikia.nocookie.net/warhammer40k/images/a/a1/Flechette_blaster.png/revision/latest/scale-to-width-down/250?cb=20160217131635)