03-18-2018, 04:34 PM
(This post was last modified: 03-18-2018, 04:38 PM by Dane Regan.)
Just noticed you edited your post, so I'm going to go through everything. For future reference, post in the thread as well next time (or just post again instead of editing), since an edit is easy to miss.
Physical Description - Roughly how tall is he?
Proficiencies - Area Attack is only 600 OM.
Moves - Some of these are missing a couple of details, or would need an extra drawback or some other tweaks. I've suggested some changes, and you can go ahead and use what I've written. Or, try and incorporate what I added on your own if I messed something up.
You can do this without a move, since Physical Strength allows general melee attack (like punches, kicks, grapples and such). Also, the jump distance is within what a normal person could do, so this won't require super jumping. But, if you want a jumping kick move that's stronger than a normal jump kick, I'd suggest something like:
The main differences here is a small added charge at the start, an increased jump distance, and it being harder to land with the possibility of self-harm. But, it's also stronger than doing a normal jump kick and comes with a bit more punch.
This would need another drawback. I'd recommend fatigue, but you'd really need a longer charge time or something else as well to get the knockback you want. Something like this would be good:
This would need a few extra details to clarify the debuff. Something like this should work:
This is good, but I'd reduce how long it lasts to be "under 2 seconds". Since it takes ~1.27 seconds for something moving at 70MPH to travel 130ft.
Physical Description - Roughly how tall is he?
Proficiencies - Area Attack is only 600 OM.
Moves - Some of these are missing a couple of details, or would need an extra drawback or some other tweaks. I've suggested some changes, and you can go ahead and use what I've written. Or, try and incorporate what I added on your own if I messed something up.
(02-09-2018, 02:26 PM)Segata Sanshiro Wrote: "Sanshiro Kick!" (300 OM) (Requirements: Physical Strength Proficiency & Advanced Super Jumping Power): After building up strength, Sanshiro leaps forward with a jump kick that travels about 12 feet in distance. This is great for surprise attacks for when he is far away from the opponent. This move takes 3 quarters of a second to perform, deals medium damage, and is somewhat tiring.
You can do this without a move, since Physical Strength allows general melee attack (like punches, kicks, grapples and such). Also, the jump distance is within what a normal person could do, so this won't require super jumping. But, if you want a jumping kick move that's stronger than a normal jump kick, I'd suggest something like:
Quote:"Sanshiro Kick!" (300 OM) (Requirements: Physical Strength, Super Jumping): After building up strength for half a second, Sanshiro leaps forward with a jump kick that travels about 20 feet in distance. This is great for closing the distance, although can be hard to land on a moving target. Because he puts a lot of force into the attack, he can end up hurting himself if it doesn't land. This is powerful, but fairly straightforwards and can be easy to dodge as Sanshiro can't change his trajectory mid-jump. Overall, this is somewhat tiring and the actual jump and kick take about a second to perform.
The main differences here is a small added charge at the start, an increased jump distance, and it being harder to land with the possibility of self-harm. But, it's also stronger than doing a normal jump kick and comes with a bit more punch.
(02-09-2018, 02:26 PM)Segata Sanshiro Wrote: "Home Run!" (300 OM) (Requirements: Physical Strength Proficiency): Segata charges up for about half a second, followed by a roundhouse kick that covers about three feet away from him at 180 degrees. This attack also knockes the enemy back around 20 feet, regardless of size. This move deals medium damage and is not very tiring.
This would need another drawback. I'd recommend fatigue, but you'd really need a longer charge time or something else as well to get the knockback you want. Something like this would be good:
Quote:"Home Run!" (300 OM) (Requirements: Physical Strength Proficiency): Segata charges up for about half a second, followed by a roundhouse kick that covers about three feet away from him at 180 degrees. This attack also knockes the enemy back around 12 feet, although this varies a bit based on Segata's ATK and their DEF regardless of size. This is moderately powerful and somewhat tiring.
(02-09-2018, 02:26 PM)Segata Sanshiro Wrote: "Use Your Head!" (300 OM) (Requirements: Physical Strength Proficiency & Debuff Proficiency): Segata lifts his head upward for about a second, after which he slams his head downward directly in front of him. Even though this only covers about 1 foot, it does high damage and can half-bury enemies into the ground as a debuff. Each use of this attack does small self-damage to Segata as well.
This would need a few extra details to clarify the debuff. Something like this should work:
Quote:"Use Your Head!" (300 OM) (Requirements: Physical Strength Proficiency & Debuff Proficiency): Segata lifts his head upward for about a second, after which he slams his head downward directly in front of him. Even though this only covers about 1 foot, it does high damage and can half-bury enemies into the ground as a debuff providing he's strong enough to damage the terrain. Typically, this will submerge someone to be about waist deep (depending on their DEF versues his ATK), but they'll also end up a lot deeper in sand or dirt compared to rock. Each use of this attack does small self-damage to Segata as well, and can leave him with a concussion if used too often, but isn't particularly tiring. Furthermore, this can be hard to use as he has to get very close to headbutt someone like this.
(02-09-2018, 02:26 PM)Segata Sanshiro Wrote: Tier 1 Super Move: "Dragon Force" (600 OM) (Requirements: Physical Strength Proficiency & Area Attack Proficiency): As Segata enters his battle stance, an aura of power exudes from him, summoning a swarm of approximately 100 Segata clones to stampede forward at 70 MPH, tearing the enemy apart. The swarm takes up about five feet in width. This attack can only travel in a straight line, and each clone disappears if it hits a wall. It also deals very high damage and covers 130 feet, while also lasting about 4 seconds total. However, the amount of power needed to create so many copies strips him of quite a bit of energy, leaving him very fatigued.
This is good, but I'd reduce how long it lasts to be "under 2 seconds". Since it takes ~1.27 seconds for something moving at 70MPH to travel 130ft.

