03-16-2018, 11:54 AM
@Shantotto:
[spoiler]
I'm not completely sure what you mean by "and can be set on fire if they are in a weakened state from already having taken damage". Are you intending from people hit by this spell who have already taken damage from something else to suffer a damage over time fire effect? Or is the "weakened state" a debuff from one of your other moves? Or...? Because at the moment it just looks like free extra damage.
Also, when you say "The flames of this attack last for 5 seconds" is that the damage over time thing where people are set on fire, or the duration for how long flames erupt from the ground?
Lastly, how high to the flames travel? Just a couple of metres into the air? Or is this a big pillar of fire? (If you're aiming for it to be really high, I'd add a speed as well for how fast it travels up, but if it's like, 12ft or something you don't really need to bother).
Advice: Save yourself the 300 OM and remove the "and can be set on fire" part. Someone hit by a fire spell is probably going to get a little bit singed anyway.
[/spoiler]
@Rafael Esquivel:
[spoiler]
>Can Raf move while charging this?
>Roughly how much damage are you expecting the Narwhals to do? Just a little bit?
>What happens if your target attacks a Narwhal? Does it disappear, only to be replaced by another? Or do attacks just phase through them (since they're not real)?
>I would highly recommend that you reduce the 12 second period at the end. Have it be only a few seconds or so.
"but as long as their TEC is superior to that of their opponent"
>I would advise you to remove this part, and instead write a comment later saying something along the lines of "opponents with a TEC higher than Raf's are less susceptible to the move and aren't as distracted by the song"[/spoiler]
[spoiler]
(03-15-2018, 03:12 PM)Shantotto Wrote: Flare (600 OM) Ranged Materialize proficiency, Area of effect proficiency, Debuff proficiency.
Shantotto Roots herself for 4 seconds where she is forced to focus and is unable to move or block. after which flames erupt blanketing an ten foot wide circle with scorching fire. Anything caught in the flames takes significant damage and can be set on fire if they are in a weakened state from already having taken damage, This spell is Very tiring to Shantotto and requires rest after use leaving her vulnerable to counter attack. The flames of this attack last for 5 seconds.
This spell can not be cast twice as part of a "Chainspell" (see t1 Super Utility)
This spell has a range of 65 feet.
I'm not completely sure what you mean by "and can be set on fire if they are in a weakened state from already having taken damage". Are you intending from people hit by this spell who have already taken damage from something else to suffer a damage over time fire effect? Or is the "weakened state" a debuff from one of your other moves? Or...? Because at the moment it just looks like free extra damage.
Also, when you say "The flames of this attack last for 5 seconds" is that the damage over time thing where people are set on fire, or the duration for how long flames erupt from the ground?
Lastly, how high to the flames travel? Just a couple of metres into the air? Or is this a big pillar of fire? (If you're aiming for it to be really high, I'd add a speed as well for how fast it travels up, but if it's like, 12ft or something you don't really need to bother).
Advice: Save yourself the 300 OM and remove the "and can be set on fire" part. Someone hit by a fire spell is probably going to get a little bit singed anyway.
[/spoiler]
@Rafael Esquivel:
[spoiler]
(03-15-2018, 04:52 PM)Rafael Esquivel Wrote: The Narwhal Song (Telepathy, Debuff, Ranged Proficiency 600 OM.)
The Narwhal Song is something that Rafael remembered from his world, and considered annoying. When you combine that with Unicron's power of telepathy, and his annoyance at being in the Omniverse at general, it's become a new attack of theirs. It takes roughly 4 seconds, but as long as their TEC is superior to that of their opponent, what Rafael can do is FLOOD the world of an opponent with nothing but Narwhals singing that song, and driving the opponent up the wall, to the point where they'd be unable to focus on anything else for about 15 seconds, and be begging for it to stop. There is more to the attack than that, though. For you see, Unicron does not just loathe being in the Omniverse, he's quite angry. This is reflected by the Narwhals attacking the individuals. However, this is a telepathic assault, with a unique caveat. If the opponent flinches, they receive the damage they would if, if it had been an actual attack. This has a range of 100 feet from him in any direction. After this move is shattered through either time passing, or an immensely strong will power, Unicron is rendered helpless for twelve seconds. During those twelve seconds he cannot move, attack, defend or do much of anything, including project or talk. In short, he would be completely at the mercy of his opponent.
>Can Raf move while charging this?
>Roughly how much damage are you expecting the Narwhals to do? Just a little bit?
>What happens if your target attacks a Narwhal? Does it disappear, only to be replaced by another? Or do attacks just phase through them (since they're not real)?
>I would highly recommend that you reduce the 12 second period at the end. Have it be only a few seconds or so.
"but as long as their TEC is superior to that of their opponent"
>I would advise you to remove this part, and instead write a comment later saying something along the lines of "opponents with a TEC higher than Raf's are less susceptible to the move and aren't as distracted by the song"[/spoiler]

