03-14-2018, 07:46 PM
(03-14-2018, 11:21 AM)Schwi Dola Wrote:(03-14-2018, 10:51 AM)Jade Harley Wrote:(03-08-2018, 05:37 AM)Schwi Dola Wrote: Overboost Mimic (Tier 2 Super Move) (Requires Mimic)
Schwi focuses on processing for 15 seconds unable to attack or defend. In doing so she increases the power of a move she has mimicked into a Tier 2 Super Move. She cannot Overboost moves that require buff or debuff proficiency, and the move retains the standard mimic penalty (less skilled use). Moves that already have an area of effect will have the area boosted by 50% (dealing less damage as area moves normally do with the same drawbacks as lower area moves). Permanent moves are limited to a single use of it as the super move, such as summoned weapons. Schwi then uses this new super move included in the cost of this move, and can thereafter repeat use of the new super move until forgotten as with normal mimic moves.
Approved unless stated otherwise by Omni. Note the SP and OM cost on your roster.
SP Cost? The intention with the description is that it costs 2 SP to perform that includes a single use of the new super move. It was suggested to me in the workshop. (My original version was a 1 SP cost Tier 1 that upgraded a move to Tier 2. Instead this move has a 15 second unable to act drawback that could cause her serious harm and includes a single use of the new move at 2 total cost.). Significant SP would would naturally make this move always detrimental to use in PvP. Though it will be fun.
Uh........ What I meant was just to include the SP cost and OM cost beside the move's name when you add the full description to your roster, so you won't forget it. I personally always include the SP cost, but I guess just the OM cost would be fine.
Like this:
Quote:[BLAH BLAH MOVE NAME] (Tier 2 Super Move) – 2 SP – 800 OM
Sorry if that was..... confusing?
(03-14-2018, 11:30 AM)Shantotto Wrote: Quake: (300 OM) Ranged materialize/ Debuff proficiency/ Area of effect Proficiency.
Shantotto channels for 5 seconds, during this time she can move around at a walk and defend herself, as well as cast a secondary spell if it requires little focus (5 second charge or less) allowing Shantotto to chain spells. After 5 seconds of focus Shantotto devastates the ground below the target in a 7 foot wide area, the ground is turned into an unstable mess of rotating stones that damage the legs of the target slowly over time for 15 seconds during which the target’s legs are shaken up and therefore slower to react, the ground is reformed into columns of shattered stone pillars. This spell does lower damage than her other spells but also takes less energy to use. This attack hits friend or foe in the area, but can not hit flying targets.
This spell has a range of 60 feet.
Burst (600 OM) Ranged materialize/ Debuff proficiency.
Shantotto channels for 10 seconds where she is unable to move or defend herself for the first 5 seconds, after the initial 5 seconds Shantotto can defend herself with her stardust rod. After channeling Shantotto calls forth three lightning bolts that strike down from above the target.
This attack does a great deal of damage. But requires great deal of stamina to cast (like running a 100m dash), If the target is under the effect of the “Wet” Debuff (from spell: Flood) this attack stuns the target for 2 seconds and deals extra damage.
This spell has a range of 60 feet.
Approved.
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.



. Though it will be fun.