03-14-2018, 12:55 PM
(I'll probably rename this one later, but thinking of a name for something that shoots swords is hard)
Yo Dawg I Heard You Like Swords (300) Requires: Aetherblades, Ranged, Ranged Materialise
For four seconds of stationary charge, during which Viola has limited control over her swords but can't concentrate on any other moves or powers, Viola can cause all of her Aetherblades to shoot a new sword of the exact same size and appearance (~3ft blade) that travels in the direction they're pointing. These new swords travel at the speed of an arrow (~150mph or ~67m/s) and carry a lot of momentum behind them. After being fired, they disintegrate into bluish-violet polygons 5 seconds later (regardless of whether they hit something or not). Each sword does moderate damage, so when put together this can be very strong. This move can be fairly tiring if used too often so Viola is unlikely to use it repetitively. Her swords glow during the charge period - bright enough to illuminate a dark room yet dim enough to look at. After shooting these swords, Viola's Aetherblades remain intact and she can continue to control and use them as usual.
(Delays damage)
Cradle of Time (300) Requires: [i]Time Manipulation, Buff, Ranged, Homing[/i]
By warping the progression of time and splitting cause and effect, Viola can delay the impact of attacks made against her and others. Whenever she or someone else is hit by an attack, she can choose to expend a small amount of fatigue to delay it - allowing an opportunity to get away from potential further harm before taking any deliberating effects. This will initially make it appear like the attack did nothing, and the target won't even stagger or feel any pain - although they will after this move ends. Viola can use this move multiple times at once, and it requires very little concentration (but with multiple uses at once this adds up), however for every attack she delays, Viola suffers a constant strain of fatigue depending on the number and strength of the attacks. This would be almost nothing for a small scratch, but for more cuts or stronger attacks, this quickly adds up. Typically, multiple strong attacks can usually be delayed for up to 5 seconds if she's not doing much else, potentially longer if she pushed herself. This move cannot delay the effects of super moves. Lastly, Viola can use this to delay the impact of non-damaging moves, such as debuffs (where the potency of which determines how hard they are to delay).
Each use of this move is individual, so Viola could stagger it and choose to allow each attack to take effect one after another rather than all at once. Notably, the target of this move does not need to be willing, so she could also use it offensively by delaying damage against an opponent to a more opportune time - and make them feel the impact of multiple smaller hits all at once. Viola has to choose to use this move the moment an attack lands, so some combat awareness is needed to use it on an ally.
(Turns near-misses into weak hits)
En Passant (300) Requires: Time Manipulation, Ranged, Ranged Control, Homing
By expending a small amount of energy, Viola can distort attacks through time. Whenever she (or an ally) attacks the positions an opponent was, she can send the attacks backwards in time and then map the damaging effects onto the present, essentially meaning she and her allies can still hit someone who barely avoided their attacks (so if they'd been a fraction of a second faster it would have hit). However, in doing this, the damage is notably weakened. While this isn't particularly tiring, if used for every quick attack the fatigue will add up quickly. En Passant requires no focus, but the decision to execute the move must be done the moment an attack misses. This doesn't work if someone blocked the attack - only if they avoided it (and that it would have hit if they hadn't dodged).
Yo Dawg I Heard You Like Swords (300) Requires: Aetherblades, Ranged, Ranged Materialise
For four seconds of stationary charge, during which Viola has limited control over her swords but can't concentrate on any other moves or powers, Viola can cause all of her Aetherblades to shoot a new sword of the exact same size and appearance (~3ft blade) that travels in the direction they're pointing. These new swords travel at the speed of an arrow (~150mph or ~67m/s) and carry a lot of momentum behind them. After being fired, they disintegrate into bluish-violet polygons 5 seconds later (regardless of whether they hit something or not). Each sword does moderate damage, so when put together this can be very strong. This move can be fairly tiring if used too often so Viola is unlikely to use it repetitively. Her swords glow during the charge period - bright enough to illuminate a dark room yet dim enough to look at. After shooting these swords, Viola's Aetherblades remain intact and she can continue to control and use them as usual.
(Delays damage)
Cradle of Time (300) Requires: [i]Time Manipulation, Buff, Ranged, Homing[/i]
By warping the progression of time and splitting cause and effect, Viola can delay the impact of attacks made against her and others. Whenever she or someone else is hit by an attack, she can choose to expend a small amount of fatigue to delay it - allowing an opportunity to get away from potential further harm before taking any deliberating effects. This will initially make it appear like the attack did nothing, and the target won't even stagger or feel any pain - although they will after this move ends. Viola can use this move multiple times at once, and it requires very little concentration (but with multiple uses at once this adds up), however for every attack she delays, Viola suffers a constant strain of fatigue depending on the number and strength of the attacks. This would be almost nothing for a small scratch, but for more cuts or stronger attacks, this quickly adds up. Typically, multiple strong attacks can usually be delayed for up to 5 seconds if she's not doing much else, potentially longer if she pushed herself. This move cannot delay the effects of super moves. Lastly, Viola can use this to delay the impact of non-damaging moves, such as debuffs (where the potency of which determines how hard they are to delay).
Each use of this move is individual, so Viola could stagger it and choose to allow each attack to take effect one after another rather than all at once. Notably, the target of this move does not need to be willing, so she could also use it offensively by delaying damage against an opponent to a more opportune time - and make them feel the impact of multiple smaller hits all at once. Viola has to choose to use this move the moment an attack lands, so some combat awareness is needed to use it on an ally.
(Turns near-misses into weak hits)
En Passant (300) Requires: Time Manipulation, Ranged, Ranged Control, Homing
By expending a small amount of energy, Viola can distort attacks through time. Whenever she (or an ally) attacks the positions an opponent was, she can send the attacks backwards in time and then map the damaging effects onto the present, essentially meaning she and her allies can still hit someone who barely avoided their attacks (so if they'd been a fraction of a second faster it would have hit). However, in doing this, the damage is notably weakened. While this isn't particularly tiring, if used for every quick attack the fatigue will add up quickly. En Passant requires no focus, but the decision to execute the move must be done the moment an attack misses. This doesn't work if someone blocked the attack - only if they avoided it (and that it would have hit if they hadn't dodged).