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Move Creation Workshop
Okay, okay, fine, how about this?

[spoiler]Yandere Hater 9000 (900)
(Ranged Proficiency, Debuff Proficiency)
[Image: images?q=tbn:ANd9GcSXSEfVhum9ZIR326jk7Jo...SF9_OiR6og]
The Yandere Hater 9000 is a 40 inch grey and purple blaster rifle which can fire three types of ammunition. Changing power cartridges (such as when switching ammo types or reloading) takes 3 seconds. The Yandere Hater 9000 has an effective range of 90 feet and its shots travel at the speed of arrows.

The three ammo types are:
• Standard Blasts. Foot-long, inch-thick beams of purple energy about as powerful as arrows. They cauterise any wounds they inflict, preventing blood loss. This ammunition type has a semi-automatic rate of fire (one shot each time the trigger is pulled) and each cartridge holds enough power for 21 blasts. When loading this ammunition, Warren cannot fight, as the process requires the use of both hands and for him to Focus mostly on his weapon; he can still walk or run as normal, though.

• Sniper Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon striking someone, the beam will deal high damage. This beam cauterises any wounds it inflicts, preventing blood loss. Each sniper cartridge only holds enough power for a single shot. This ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently. When loading this ammunition, Warren cannot fight, as the process requires the use of both hands and for him to Focus mostly on his weapon; he can still walk or run as normal, though.

• Dimensional Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon hitting someone, the beam of energy will disable a single move for 10 seconds. Each character can only have up to one move removed at a time. In the case of weapon-type moves, the item vanishes into a pocket dimension for the duration. In the case of magical moves, the character still remembers how their move functions (as this is not a mental effect), but the Omnilium expended to purchase that move is sealed away in the pocket dimension, rendering it temporarily unusable. Each dimensional cartridge only holds enough power for a single shot. This ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently. In order to disable a move, Warren must have seen it used at least once, at some point before loading this ammunition. When loading this ammunition, Warren cannot fight or move at all, as the process of calibrating the shot to disable a specific move takes his complete Focus.[/spoiler]
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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