02-13-2015, 01:47 AM 
	
	
	
		Shadow Dagger (Physical Proficiency) (300 OM): Whirda possesses the dagger of the shade Ahn'Thrix, a twelve-inch blade of enchanted obsidian, jet black and coarse in texture, nevertheless razor sharp. The dagger can leave a trail of opaque ash equal to the length of the blade, indefinitely. Otherwise, it's just a normal, lethal dagger.
Shadow Serpents (Physical Proficiency, Debuff Proficiency) (600 OM): Whirda can summon a pair of shadow serpents with a couple seconds of concentration that wrap around her wrists. The serpents cannot do damage, but can independently try to block incoming projectiles or grab enemies and weapons. Enemies with an ATK or DEF of 2 or higher can break the serpents' hold after a couple seconds, otherwise they will hold on for 10 seconds before shredding. They must be summoned at the beginning of every fight, and can typically be sustained for the duration of any fight. Damage to the serpents will shred them, rendering them temporarily useless for 10 seconds as they reform. The serpents will disappear in the presence of particularly bright light or fire.
Shadow Clone Distraction (300 OM): Whirda can create a clone using her shadow after about five seconds of concentration. This clone is identical to Whirda in every way, except it cannot do damage, and is defeated by a single hit at ATK 3 or higher. The clone will carry out a simple mission until destroyed, and does not respond to commands from Whirda once created. A clone lasts for about five minutes before dissipating, and Whirda can only have one clone at a time. Whirda's clone tries to distract all enemies around it, making a spectacle of itself. Otherwise, it can only perform the basic functions of standing still or running in one direction until it disappears.
And after doing some OM math, a simple new one.
Shadow Knives (Ranged Proficiency) (300 OM): Whirda can create shadow knives, each taking about one second of concentration. By coalescing surrounding shadows, Whirda creates jet black knives roughly six inches long and resembling throwing knives from Naruto, with a ring as the pommel for holding one on each finger. These knives have no special function except to be used as throwing knives. The shadow knives only deal shallow cuts, nothing life threatening, and are intended as distractions and annoyances, easily deflected by armor and even heavy clothing.
In addition, shadow knives that land on the ground will create a pool of shadow to which Whirda can teleport using Shadow Step. The pool lasts for 10 seconds before disappearing.
	
	
	
	
Shadow Serpents (Physical Proficiency, Debuff Proficiency) (600 OM): Whirda can summon a pair of shadow serpents with a couple seconds of concentration that wrap around her wrists. The serpents cannot do damage, but can independently try to block incoming projectiles or grab enemies and weapons. Enemies with an ATK or DEF of 2 or higher can break the serpents' hold after a couple seconds, otherwise they will hold on for 10 seconds before shredding. They must be summoned at the beginning of every fight, and can typically be sustained for the duration of any fight. Damage to the serpents will shred them, rendering them temporarily useless for 10 seconds as they reform. The serpents will disappear in the presence of particularly bright light or fire.
Shadow Clone Distraction (300 OM): Whirda can create a clone using her shadow after about five seconds of concentration. This clone is identical to Whirda in every way, except it cannot do damage, and is defeated by a single hit at ATK 3 or higher. The clone will carry out a simple mission until destroyed, and does not respond to commands from Whirda once created. A clone lasts for about five minutes before dissipating, and Whirda can only have one clone at a time. Whirda's clone tries to distract all enemies around it, making a spectacle of itself. Otherwise, it can only perform the basic functions of standing still or running in one direction until it disappears.
And after doing some OM math, a simple new one.
Shadow Knives (Ranged Proficiency) (300 OM): Whirda can create shadow knives, each taking about one second of concentration. By coalescing surrounding shadows, Whirda creates jet black knives roughly six inches long and resembling throwing knives from Naruto, with a ring as the pommel for holding one on each finger. These knives have no special function except to be used as throwing knives. The shadow knives only deal shallow cuts, nothing life threatening, and are intended as distractions and annoyances, easily deflected by armor and even heavy clothing.
In addition, shadow knives that land on the ground will create a pool of shadow to which Whirda can teleport using Shadow Step. The pool lasts for 10 seconds before disappearing.

 
 
 

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