03-09-2018, 04:26 PM
@Warren – Based on my comments and Dabony's, here's an example of what your move could look like if re-written to be more approvable:
[spoiler]Yandere Hater 9000 (900)
(Ranged Proficiency, Debuff Proficiency, Telepathy)
![[Image: images?q=tbn:ANd9GcSXSEfVhum9ZIR326jk7Jo...SF9_OiR6og]](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXSEfVhum9ZIR326jk7JoyrEQP8FZDJGIsqnWQQuwUSF9_OiR6og)
The Yandere Hater 9000 is a 40 inch grey and purple blaster rifle which can fire three types of ammunition. Changing power cartridges (such as when switching ammo types or reloading) takes 3 seconds, during which time Warren can still walk or run as normal, but cannot fight, as this procedure requires Focus and the use of both hands. The Yandere Hater 9000 has an effective range of 90 feet and its shots travel at the speed of arrows.
The three ammo types are:
• Standard Blasts. Foot-long, inch-thick beams of purple energy about as powerful as arrows. They cauterise any wounds they inflict, preventing blood loss. This ammunition type has a semi-automatic rate of fire (one shot each time the trigger is pulled) and each cartridge holds enough power for 21 blasts.
• Silencing Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon hitting someone, the beam of energy will disable a single move for 10 seconds. In order to silence a move, Warren must have seen it used at least once, and must concentrate on which of their moves he wishes to remove whilst he fires. Each character can only have up to one move silenced at a time. In the case of weapon-type moves, the item itself is not destroyed, but rather the character simply loses the knowledge of how to use their weapon (meaning that it counts as an Incidental Weapon and so is much less effective for the duration). Each silencing cartridge only holds enough power for a single shot.
• Sniper Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon striking someone, the beam will deal high damage. This beam cauterises any wounds it inflicts, preventing blood loss. Each sniper cartridge only holds enough power for a single shot. Also, this ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently.[/spoiler]
And this is an alternate version which has slightly less chance of being approved, but could potentially save you from needing to buy Telepathy:
[spoiler]Yandere Hater 9000 (900)
(Ranged Proficiency, Debuff Proficiency)
![[Image: images?q=tbn:ANd9GcSXSEfVhum9ZIR326jk7Jo...SF9_OiR6og]](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXSEfVhum9ZIR326jk7JoyrEQP8FZDJGIsqnWQQuwUSF9_OiR6og)
The Yandere Hater 9000 is a 40 inch grey and purple blaster rifle which can fire three types of ammunition. Changing power cartridges (such as when switching ammo types or reloading) takes 3 seconds, during which time Warren can still walk or run as normal, but cannot fight, as this procedure requires Focus and the use of both hands. The Yandere Hater 9000 has an effective range of 90 feet and its shots travel at the speed of arrows.
The three ammo types are:
• Standard Blasts. Foot-long, inch-thick beams of purple energy about as powerful as arrows. They cauterise any wounds they inflict, preventing blood loss. This ammunition type has a semi-automatic rate of fire (one shot each time the trigger is pulled) and each cartridge holds enough power for 21 blasts.
• Dimensional Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon hitting someone, the beam of energy will disable a single move for 10 seconds. In order to disable a move, Warren must have seen it used at least once, and must concentrate on which of their moves he wishes to remove whilst he fires. Each character can only have up to one move removed at a time. In the case of weapon-type moves, the item vanishes into a pocket dimension for the duration. In the case of magical moves, the character still remembers how their move functions (as this is not a mental effect), but the Omnilium expended to purchase that move is sealed away in the pocket dimension, rendering it temporarily unusable. Each dimensional cartridge only holds enough power for a single shot.
• Sniper Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon striking someone, the beam will deal high damage. This beam cauterises any wounds it inflicts, preventing blood loss. Each sniper cartridge only holds enough power for a single shot. Also, this ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently.[/spoiler]
[spoiler]Yandere Hater 9000 (900)
(Ranged Proficiency, Debuff Proficiency, Telepathy)
The Yandere Hater 9000 is a 40 inch grey and purple blaster rifle which can fire three types of ammunition. Changing power cartridges (such as when switching ammo types or reloading) takes 3 seconds, during which time Warren can still walk or run as normal, but cannot fight, as this procedure requires Focus and the use of both hands. The Yandere Hater 9000 has an effective range of 90 feet and its shots travel at the speed of arrows.
The three ammo types are:
• Standard Blasts. Foot-long, inch-thick beams of purple energy about as powerful as arrows. They cauterise any wounds they inflict, preventing blood loss. This ammunition type has a semi-automatic rate of fire (one shot each time the trigger is pulled) and each cartridge holds enough power for 21 blasts.
• Silencing Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon hitting someone, the beam of energy will disable a single move for 10 seconds. In order to silence a move, Warren must have seen it used at least once, and must concentrate on which of their moves he wishes to remove whilst he fires. Each character can only have up to one move silenced at a time. In the case of weapon-type moves, the item itself is not destroyed, but rather the character simply loses the knowledge of how to use their weapon (meaning that it counts as an Incidental Weapon and so is much less effective for the duration). Each silencing cartridge only holds enough power for a single shot.
• Sniper Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon striking someone, the beam will deal high damage. This beam cauterises any wounds it inflicts, preventing blood loss. Each sniper cartridge only holds enough power for a single shot. Also, this ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently.[/spoiler]
And this is an alternate version which has slightly less chance of being approved, but could potentially save you from needing to buy Telepathy:
[spoiler]Yandere Hater 9000 (900)
(Ranged Proficiency, Debuff Proficiency)
The Yandere Hater 9000 is a 40 inch grey and purple blaster rifle which can fire three types of ammunition. Changing power cartridges (such as when switching ammo types or reloading) takes 3 seconds, during which time Warren can still walk or run as normal, but cannot fight, as this procedure requires Focus and the use of both hands. The Yandere Hater 9000 has an effective range of 90 feet and its shots travel at the speed of arrows.
The three ammo types are:
• Standard Blasts. Foot-long, inch-thick beams of purple energy about as powerful as arrows. They cauterise any wounds they inflict, preventing blood loss. This ammunition type has a semi-automatic rate of fire (one shot each time the trigger is pulled) and each cartridge holds enough power for 21 blasts.
• Dimensional Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon hitting someone, the beam of energy will disable a single move for 10 seconds. In order to disable a move, Warren must have seen it used at least once, and must concentrate on which of their moves he wishes to remove whilst he fires. Each character can only have up to one move removed at a time. In the case of weapon-type moves, the item vanishes into a pocket dimension for the duration. In the case of magical moves, the character still remembers how their move functions (as this is not a mental effect), but the Omnilium expended to purchase that move is sealed away in the pocket dimension, rendering it temporarily unusable. Each dimensional cartridge only holds enough power for a single shot.
• Sniper Beam. An inch-thick beam of purple energy which keeps going until it reaches its max range or hits a target. Upon striking someone, the beam will deal high damage. This beam cauterises any wounds it inflicts, preventing blood loss. Each sniper cartridge only holds enough power for a single shot. Also, this ammo type has a strong recoil, so Warren will tire himself out if he uses it too frequently.[/spoiler]
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)

