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Move Creation Workshop
Schwi, you're forgetting that they won't see you travelling there. You go from one place to another instantly, and can even pass through walls or obstacles (as long as you can either see or sense the other side, or you're ballsy enough to just hope there's space 80m in one direction). If you want to run quickly, get super speed. Unless they have Enhanced Senses, or there isn't anything to hide behind, teleportation can bring you out of combat for a while. Or just let you get behind someone. You are right that, numerically, teleportation doesn't allow for a boost to speed or anything like that, but that's the point - if it did it would just be broken. If someone leaves you for a few seconds, you can just go 'poof' and they're not gonna know where you are straight away. Imo, it's more for speedy "get the drop on people" types. Where you can flank and stuff like that. You'd be right that it can be hard to make use of effectively.

There's no reason why you would need to teleport further than 80m at once. If you want it as an easy/fast way to run away from a fight, you'd naturally be denied without the hard limit on teleportation range. Just get a warp whistle. Or try your luck running away.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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