03-03-2018, 11:07 AM
(03-02-2018, 08:44 PM)Shang Tsung Wrote: Orange Hard Light Constructs (Requires Ranged Proficiency, Remote Control Proficiency) - 1200 OM
The Orange Light of avarice desire knows no limitations.
Shang may use the power of the ring to summon a being of orange hard light or to imbue a dead corpse with orange hard light. Beings summoned from hard light tend to resemble souls that Shang has collected. Both function exactly the same and have the same strengths and limitations. The only difference is willing a dead corpse back to life tends to startled its former friends more.
These constructs are weak and lack any true combat skill, but are controlled remotely by Shang and can be deceptively dangerous, capable of slowing down enemies and performing an unliving shield against anyone attempting to get close to the sorcerer. They are capable of using basic weaponry, such as swords and bows, but do so with all the grace of an untrained peasant, and about the same level of physical strength to boot.
Compared to a prime, the orange constructs are very weak, with a prime being more than capable of destroying one of them with a single casual strike, and due to their weakened muscles, they're incapable of doing any serious damage to primes without repeated clean blows. Any constructs using a ranged weapon is limited to merely thirty feet of range due to their physicality.
The constructs take roughly five seconds to fully summon, which takes the majority of Shang’s concentration. He can direct his other constructs during this time but must stay rooted in one place, ring aimed toward a target or a spot on the ground, and cannot move, cast spells, or make any use of his enhanced senses until he is finished. Attempting to do any of these for a split second will stop his spellcasting and cause him to lose the energy he was using to create the constructs. Being physically struck will also cause his spellcasting to fail, regardless of if he was moved or distracted by it.
The constructs are a small drain on Shang to summon, each one requiring a small amount of his energy to initially summon, though none to maintain. Actually controlling the constructs requires a degree of concentration; as he must control them manually, it makes it more difficult to move, aim or generally focus on other attacks. This effect is more pronounced as he summons more constructs; directing ten constructs requires his entire concentration, leaving him unable to move or do almost anything else.
At maximum, Shang can summon ten constructs at once. If he attempts to summon more than that, one of the constructs he is currently controlling will simply shatter into dust, before it's remnants fade away.
I approve your move, my dude
(03-03-2018, 06:59 AM)The Emperor of Mankind Wrote: *hits that resubmission yeet*
[spoiler]Psykana Discipline (3000) (Ranged Proficiency, Ranged Materialise Proficiency, Telepathy, Area Defence Proficiency, Buff Proficiency, Debuff Proficiency, Area Attack Proficiency, Homing Proficiency)
The Emperor uses his psychic mastery to attack his enemies; though its effects can differ, Psykana Discipline's cooldown, charge-time, fatigue cost and range are the same regardles. Charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Delayed Choice: The Emperor does not need to choose which of its effects he wants to use until after he has finished charging Psykana Discipline.
Cooldown: Each separate aspect of Psykana Discipline can be used only once per 10 minutes, with no more than 5 uses total of Psykana Discipline in that time.
Charge Time: Psykana Discipline must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Psykana Discipline tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Psykana Discipline has a maximum range of 50 metres.
Terrifying Visions: The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for the duration. The minimum duration is 10 seconds and the maximum is 30 seconds. The duration increases by 2 seconds for each second Psykana Discipline has been charged and 5 seconds for each point of TEC the Emperor has above his target. Suppression will make the hallucinations transparent and Enhanced Senses will not detect them, letting the target know that they don't exist.
Gaze of the Emperor: The Emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will appear to pierce the target regardless of their DEF, but will only deal the amount of damage it should based on their Stats. He cannot move his head while using this effect. The lasers travel as fast as a bullet and continue travelling until hitting Psykana Discipline's maximum range, piercing everything along the way. The laser will last 1 second after being fired. If charged, the beam will be slightly bigger and the damage will increase.
Psychic Barrier: The Emperor forms a psychic barrier that covers an ally's body, which will give them a clear blue, intangible (except when attacked) shield that will shatter after the duration or after taking enough damage. The duration is equal to the charge time multiplied by 5, and the amount of damage that can be taken is based on the amount of time and energy the Emperor spent preparing it, varying based on his foe's ATK vs his DEF.
Nightshroud: The Emperor summons a shadow out of the warp, covering an area within range in a bubble with a 6 metre diameter. From outside, it will look like a section of the world is now in absolute darkness and people inside will be unable to see out. The Emperor and any Characters with Enhanced Senses will be able to completely ignore the bubble. The duration is equal to the charge time multiplied by 5.
Psychic Maelstrom: The Emperor summons the full force of the warp to defeat his foes, releasing a barrage of psychic attacks against all enemies within a 20 metre diameter circle inside Psykana Discipline's range. The attack takes the form of a swirling green vortex (a large, green storm cloud with a whirlpool-like shape) in the sky above the target area, which fires out as many small bursts of lightning as the number of seconds Psykana Discipline has been charged. To an average person (1 DEF), each bolt delivers a painful electric shock, but will deal very little actual damage. Even so, if charged long enough, the sheer number of blasts can make this a powerful attack. The bolts move at lightning-speed and will strike enemies at random, but home in with extreme accuracy and so will rarely miss. 5 bolts are fired per second and the vortex lasts until all bolts have been fired; if no enemies are within range, the bolts will hit the ground or random objects.[/spoiler]
@daniel it's based off of tabletop 40k, these 6 powers are grouped together for the imperial guard. The theme isn't as clear as it could be but is better with blood and dark angels.
Good to go, muh man. (Just remember to update your log)

