03-02-2018, 03:44 AM
(This post was last modified: 03-02-2018, 04:55 AM by The Emperor of Mankind.)
@reece
Hijiri
[spoiler]
HQ 5 PL
Takanomiya Hijiri: M 7" WS 4+ BS 4+ S 3 T 3 W 3 A 4 Ld 10 Sv 4+
Takanomiya Hijiri is a single model, you may only include one of these in your army. He is equipped with Hijiri's Katana, Rabbit cloak of Identity Concealment and Desert Eagle Mark XIX
Hijiri's Katana; Range melee, Type melee, S user ap -3 D1
Desert Eagle Mark XIX: Range 12", Type pistol 1, S 5, ap-1 D2
Abilites:
Rabbit cloak of Identity Concealment: When deploying this unit, you may say that they are hidden. At the end of any of your movement phases you may then reveal them 9" or more away from enemy models, this counts as moving.
Undaunted stance: All friendly units within 6" gain +1 Leadership. In addition, if any friendly models run away in the moral phase only up to D3 may run.
Self controlled: Takanomiya Hijiri's Leadership may never go lower than 7
Faction keywords: AELDARI, T'AU, IMPERIUM
Hijiri is a force multiplier, able to get blobs of conscripts or guardsmen to not run away. He can also teleport to wherever he might need to buff models and if you think you can make the 9" charge can effectively ruin GEQs and some MEQs with his sword.[/spoiler]
China:
[spoiler]
Fast Attack, 4 PL
China: M 7" WS 3+ BS 4+ S 4 T 2 W 2 A 2 Ld 7 Sv 5+
China is a single model equipped with Resiliant china claws, Resiliant china fangs, Fine china tails, Fine china arms, Voidgut and Abyssal Screech.
Abyssal Screech. Range 6", Type pistol X, ap-0, D1, abilities: this attack will hit X times with X being how many models are in the enemy unit.
Resiliant China Claws: Range melee, Type melee, S +1, ap -2 D1.
Resiliant China fangs: Range melee, Type melee, S+2. ap-2, D2. Abilities: this may only be used once per attack phase.
Fina China Tails: Range melee, Type melee, S user, Ap 0, D1. Abilities: this hits 2 additional times on a to hit roll of 6+
Fina China Arms: Range melee, Type melee, S user, Ap 0, D1. Abilites: this model may make 2 additional attacks with this weapon whenever they fight.
Abilities:
Voidgut: When China kills an enemy with Resiliant China fangs, increase their wounds characteristic by 1 to a maximum of 5.
Ceramic Monster: Whenever china takes a wound, roll a D6. On a 5+ it is ignored.
Keywords: INFANTRY, DAEMON
Faction keywords: TZEENCH, DAEMON
You want china to come in and finish off an enemy shooting unit to get more wounds. That's about it.[/spoiler]
Hijiri
[spoiler]
HQ 5 PL
Takanomiya Hijiri: M 7" WS 4+ BS 4+ S 3 T 3 W 3 A 4 Ld 10 Sv 4+
Takanomiya Hijiri is a single model, you may only include one of these in your army. He is equipped with Hijiri's Katana, Rabbit cloak of Identity Concealment and Desert Eagle Mark XIX
Hijiri's Katana; Range melee, Type melee, S user ap -3 D1
Desert Eagle Mark XIX: Range 12", Type pistol 1, S 5, ap-1 D2
Abilites:
Rabbit cloak of Identity Concealment: When deploying this unit, you may say that they are hidden. At the end of any of your movement phases you may then reveal them 9" or more away from enemy models, this counts as moving.
Undaunted stance: All friendly units within 6" gain +1 Leadership. In addition, if any friendly models run away in the moral phase only up to D3 may run.
Self controlled: Takanomiya Hijiri's Leadership may never go lower than 7
Faction keywords: AELDARI, T'AU, IMPERIUM
Hijiri is a force multiplier, able to get blobs of conscripts or guardsmen to not run away. He can also teleport to wherever he might need to buff models and if you think you can make the 9" charge can effectively ruin GEQs and some MEQs with his sword.[/spoiler]
China:
[spoiler]
Fast Attack, 4 PL
China: M 7" WS 3+ BS 4+ S 4 T 2 W 2 A 2 Ld 7 Sv 5+
China is a single model equipped with Resiliant china claws, Resiliant china fangs, Fine china tails, Fine china arms, Voidgut and Abyssal Screech.
Abyssal Screech. Range 6", Type pistol X, ap-0, D1, abilities: this attack will hit X times with X being how many models are in the enemy unit.
Resiliant China Claws: Range melee, Type melee, S +1, ap -2 D1.
Resiliant China fangs: Range melee, Type melee, S+2. ap-2, D2. Abilities: this may only be used once per attack phase.
Fina China Tails: Range melee, Type melee, S user, Ap 0, D1. Abilities: this hits 2 additional times on a to hit roll of 6+
Fina China Arms: Range melee, Type melee, S user, Ap 0, D1. Abilites: this model may make 2 additional attacks with this weapon whenever they fight.
Abilities:
Voidgut: When China kills an enemy with Resiliant China fangs, increase their wounds characteristic by 1 to a maximum of 5.
Ceramic Monster: Whenever china takes a wound, roll a D6. On a 5+ it is ignored.
Keywords: INFANTRY, DAEMON
Faction keywords: TZEENCH, DAEMON
You want china to come in and finish off an enemy shooting unit to get more wounds. That's about it.[/spoiler]
