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Time Stop
#1
Okay, after having bought Time Manipulation it was brought to my attention after asking several times that I may not be allowed to stop time at all.

To be honest, this is a deal breaker. I hate to be "That guy" who does this kind of thing but while I don't expect it not to have huge drawbacks, and a large requirement... I already planned out and directed the story of my character towards after asking literally dozens of times, and bringing it up 10-20 times a day in chat via various jokes and discussion of things like #Time Stopper Alliance with Homura Akemi another time stop oriented character that this issue effects. Everyone was aware of this. Literally everyone. It was made a constant topic, and the jokes were self evident in chat combined with the most recent post I made of Dio acquiring The World, combined with the fact that I was told it was fine until AFTER I bought Time Manipulation.. well. I hope you can understand here why I would be irritated.

This is an effect core to the character and I never planned for it to do anymore damage than a level 1 or 2 super move that happens to be good against Dodge Super Defenses. I don't think it's unreasonable if I hold it to the same standards as other people's moves, I mean Omnibalance makes it functionally the same as any other disable oriented super move. There would be literally no difference between this, and say, a Frost Dragon's breath. The only conceptual reason I see here for not to be allowed is a very Rules Lawyer approach to the word of Time Manipulation.

This needs to be made clear, would a time stop super move be allowed under any conditions?


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