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Move Creation Workshop
(02-27-2018, 05:48 AM)The Emperor of Mankind Wrote:
(02-26-2018, 07:04 PM)Dane Regan Wrote:
(02-25-2018, 06:55 PM)The Emperor of Mankind Wrote: Well it seems like my move got nommed by shantotto's
[spoiler]
Smite (600) (Ranged Proficiency)
The Emperor uses his psychic mastery to attack his enemies, charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Charge Time: Smite must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Smite tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Smite has a maximum range of 50 metres.

The Emperor charges from 5 to 30 seconds, small lightning orbs appearing in the place of his pupils, after it's charged a lightning bolt will come out and strike the enemy, passing any shields or walls that may normally stop it. Smite can only hit the closest enemy and every time it gets used (up to a maximum 5 per 10 minutes which is when it will reset) it will get harder to use, taking more energy and another second of charging needd to achieve to the minimum and maximum power each time. A longer charge will create a larger and brighter bolt that will deal additional damage to the enemy, with small bolts of lightning arcing off the target to hit a target within 2 metres (roughly 1 additional target per every 5 seconds past the minimum charge time). It will deal below average damage at the minimum charge and above average damage towards the end.[/spoiler] I also added in a bit at the end about damage

Does this have to be aimed? From the look of it, it always zaps and hits the nearest enemy, which needs homing. Also, I don't like the "going through shields" part. Unless that only applies to physical obstacles and not actual moves. But, keeping that would definitely make it need homing, I'd say. Since it can hit someone even if they have a shield move active. And, that'd probably also make it a bit weaker.

In short, just have it travel in a roughly straight line to a point Emps aims at. And say that it can't go through shielding moves or weapons, and only natural obstacles.

The Emperor charges from 5 to 30 seconds, small lightning orbs appearing in the place of his pupils to show where he is aiming, after it's charged a lightning bolt will come out and strike the enemy, passing through any physical obstacles. Smite can only hit the closest enemy and every time it gets used (up to a maximum 5 per 10 minutes which is when it will reset) it will get harder to use, taking more energy and another second of charging needd to achieve to the minimum and maximum power each time. A longer charge will create a larger and brighter bolt that will deal additional damage to the enemy, with small bolts of lightning arcing off the target to hit a target within 2 metres (roughly 1 additional target per every 5 seconds past the minimum charge time). It will deal below average damage at the minimum charge and above average damage towards the end.

Added in a bit near the start about how he aims it, I forgot to finish that bit.
Changed the shield bit.

So... What happens if there's a stealthed or hidden enemy behind him and he aims at someone further away? Or he just shoots at the person he thinks is closest but happened to not notice someone else was?

If I were you, I'd just remove the closest enemy thing.

Also, this still needs homing. The secondary lighting is homing in this move since Emps doesn't need to aim it.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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