02-26-2018, 02:15 AM
(This post was last modified: 02-26-2018, 02:15 AM by The Emperor of Mankind.)
@miranda [spoiler]
Troops, 10 PL
Miranda: M 7" WS 5+ BS 5+ S 5 T 4 W 5 A 1 Ld 9 Sv 3+
Heavy coat removed Miranda: M 9" WS 5+ BS 5+ S 4 T 3 W 3 A 2 Ld 9 Sv 5+
Calm Miranda: M 7" WS 3+ BS 3+ S 5 T 3 W 4 A 2 Ld 9 Sv 5+
Miranda Frost is a unit that contains 3 models named Miranda, Heavy coat removed Miranda and Calm miranda, they are each equipped with Knights claws
Weapons:
Knights claws: Range melee type melee S +1 AP -1 D 2
Abilities:
Cybernetics: All models in this unit have a 6+ invulnerable save (this can not be affected by AP)
Indestructible: Whenever a model in this unit takes a wound, on a 5+ it is ignored.
Miranda is great, able to get into CC fast and rip apart and MEQs in the process. She can be slow at times but Miranda's toughness will soak up almost any wound thrown at her. Long ranged units [s[such as most of admech[/s] will be able to shoot her off the board and TEQs or very good melee units will be able to take her down. 6 attacks is good but if you are fighitng a 10 man squad, she's most likely dead when they fall back.
Miranda costs 120 points [/spoiler]
Troops, 10 PL
Miranda: M 7" WS 5+ BS 5+ S 5 T 4 W 5 A 1 Ld 9 Sv 3+
Heavy coat removed Miranda: M 9" WS 5+ BS 5+ S 4 T 3 W 3 A 2 Ld 9 Sv 5+
Calm Miranda: M 7" WS 3+ BS 3+ S 5 T 3 W 4 A 2 Ld 9 Sv 5+
Miranda Frost is a unit that contains 3 models named Miranda, Heavy coat removed Miranda and Calm miranda, they are each equipped with Knights claws
Weapons:
Knights claws: Range melee type melee S +1 AP -1 D 2
Abilities:
Cybernetics: All models in this unit have a 6+ invulnerable save (this can not be affected by AP)
Indestructible: Whenever a model in this unit takes a wound, on a 5+ it is ignored.
Miranda is great, able to get into CC fast and rip apart and MEQs in the process. She can be slow at times but Miranda's toughness will soak up almost any wound thrown at her. Long ranged units [s[such as most of admech[/s] will be able to shoot her off the board and TEQs or very good melee units will be able to take her down. 6 attacks is good but if you are fighitng a 10 man squad, she's most likely dead when they fall back.
Miranda costs 120 points [/spoiler]
