02-25-2018, 06:55 PM
Well it seems like my move got nommed by shantotto's
[spoiler]
Smite (600) (Ranged Proficiency)
The Emperor uses his psychic mastery to attack his enemies, charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Charge Time: Smite must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Smite tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Smite has a maximum range of 50 metres.
The Emperor charges from 5 to 30 seconds, small lightning orbs appearing in the place of his pupils, after it's charged a lightning bolt will come out and strike the enemy, passing any shields or walls that may normally stop it. Smite can only hit the closest enemy and every time it gets used (up to a maximum 5 per 10 minutes which is when it will reset) it will get harder to use, taking more energy and another second of charging needd to achieve to the minimum and maximum power each time. A longer charge will create a larger and brighter bolt that will deal additional damage to the enemy, with small bolts of lightning arcing off the target to hit a target within 2 metres (roughly 1 additional target per every 5 seconds past the minimum charge time). It will deal below average damage at the minimum charge and above average damage towards the end.[/spoiler] I also added in a bit at the end about damage
[spoiler]
Smite (600) (Ranged Proficiency)
The Emperor uses his psychic mastery to attack his enemies, charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Charge Time: Smite must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Smite tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Smite has a maximum range of 50 metres.
The Emperor charges from 5 to 30 seconds, small lightning orbs appearing in the place of his pupils, after it's charged a lightning bolt will come out and strike the enemy, passing any shields or walls that may normally stop it. Smite can only hit the closest enemy and every time it gets used (up to a maximum 5 per 10 minutes which is when it will reset) it will get harder to use, taking more energy and another second of charging needd to achieve to the minimum and maximum power each time. A longer charge will create a larger and brighter bolt that will deal additional damage to the enemy, with small bolts of lightning arcing off the target to hit a target within 2 metres (roughly 1 additional target per every 5 seconds past the minimum charge time). It will deal below average damage at the minimum charge and above average damage towards the end.[/spoiler] I also added in a bit at the end about damage