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I give your character 40k rules because I'm bored
#6
@angek
angek
[spoiler] Troop 2 PL M 7" WS 3+ BS 5+ S 3 T 3 W 2 A 5 Ld 9 Sv 4+
Angel is a unit that contains a single model named Angel Fisher, you may only have one of these units in your army.
Abilites:
Forewarned: Whenever Angel loses a wound, roll a D6. On a 6 it is ignored.
Angel is a psyker, she can cast and deny two powers per turn and knows smite and another power from the Telethesia Discipline.

Smite: The closest visible enemy unit within 18" of the psyker suffers 1D3 mortal wounds with a warp charge value of 5, 1D6 if the charge is larger than ten.

Telethesia Discipline:
Terrify has a warp charge value of 6, it targets the closest enemy unit within 18" and until the start of your next Psychic phase, target unit has -1 Leadership and cannot fire Overwatch.

Mental Fortitude targets the nearest visible imperial unit, until the start of your next Psychic phase, target unit automatically passes Morale tests and has a warp charge value of 4.

Dominate targets an enemy CHARACTER model within 18" and has a warp charge value of 7, the target unit can immediately shoot an enemy unit with a single weapon or make a single close combat attack against it, as if target model were Friendly. Models cannot attack themselves but can attack other models in their own unit.

Faction Keywords: IMPERIUM, ADEPTUS MINISTORUM

Keywords: CHARACTER, INFANTRY

Angel is overall a weak unit that's main use is getting out smite and hoping that they can make an enemy commander kill their squad. The low price and troop classification along with her natural superior movement speed will make last turn obj captures easier than normal, enemies that have no melee weapons may also be surprised by how hard it is to kill her in combat with a natural 4+ save and 6+ save on every wound taken.

Angel costs 60 points.[/spoiler]

Desman
[spoiler] elite, 6 PL
Desman: M 6" WS 5+ BS 4+ S 4 T 4 W 4 A 1 Ld 8 Sv 3+
Human Des: M 7" WS 4+ BS 4+ S 3 T 3 W 2 A 3 Ld 8 Sv 5+
Desman is a unit with two models, Desman and Human Des. You may only field one of these in your army. Both models are equipped with sonar, elemental shot, elemental cutless and blown away.
Weapons:
Elemantal shot: type Pistol 3, Range 2", S 4, AP - 2 D1 abilities: none

Elemental cutless: type melee, range melee S+1, Ap-1 D1 abilities: none

Blown away: Type assault 5, Range 10", S 3, AP 0 D1 abilities: This weapon automatically hits, any unit hit by this weapon must subtract one from their movement stat and any charge rolls made.

Abilites:
Sonar: Desman ignores cover
Saviour of the omniverse: Desman does not have an army trait but will not make detachments lose battleforged status
Faction keywords: IMPERIUM, ELDAR, T'AU, NECRONS, CHAOS
Keywords: INFANTRY, CHARACTER

Desman and Human Des want to be in combat, the first hunts MEQs-TEQs while the second can take down GEQs-MEQs with ease. Desman is held back by his lack of movement speed but if human des can get a charge off, desman will be able to pile in and take the hits.

Desman costs 90 points
[/spoiler]
note that the balancing might be a bit bad at the start but when I get the chance to mathhammer all of the characters they should be good for their points.


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