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Move Creation Workshop
You mean a move with a debuff or some such? I agree on that, it would be different. I meant more that if someone has say, a gun move, and goes for the eyes.
In any case, it probably should be added... how's this sound?

Skeletal Undead (300 - requires Survival)
As an undead skeleton, Ainz functions not like living beings. Though his powers and weaknesses have considerably shifted around since his arrival in the Omniverse, it remains a fact that one should switch their tactics when engaging him.

Passively, Ainz's skeletal body offers both an advantage and a disadvantage when in battle: the lack of vital organs, blood vessels as well as mucle tissue and flesh in general means that attacking these places after getting around his defenses is rather pointless. The lighter nature of his body also means that there is less stamina drain involved in him moving around.
On the flipside that very same lack of tissue and flesh to protect his skeleton makes him more vulnerable. Additionally the reduced area of his body over which an attack's force could be spreaded out means that he passively takes more damage than other creatures of his size and build - numerically speaking, about 1,5x as much. Similarly, his light nature makes him easier to push/throw around whether physically or through something like Telekinesis.
Debuffs that function only with a living creature's body (e.g. darts injecting poison that's transported through blood, tear gas that temporarily blinds a victim, gas clouds that cause coughing when inhaled) still affect Ainz as normal.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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