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Move Creation Workshop
I should perhaps cover this because it's pretty essential for Ainz, but I'm not sure if the balancing is okay...
Is the 1,5x damage increase too little? Are the advantages offered too strong?

Skeletal Undead (300 - requires Survival)
As an undead skeleton, Ainz functions not like living beings. Though his powers and weaknesses have considerably shifted around since his arrival in the Omniverse, it remains a fact that one should switch their tactics when engaging him.

Passively, Ainz's skeletal body offers both an advantage and a disadvantage when in battle: the lack of vital organs, blood vessels as well as mucle tissue and flesh in general means that attacking these places after getting around his defenses is rather pointless. The lighter nature of his body also means that there is less stamina drain involved in him moving around.
On the flipside that very same lack of tissue and flesh to protect his skeleton makes him more vulnerable. Additionally the reduced area of his body over which an attack's force could be spreaded out means that he passively takes more damage than other creatures of his size and build - numerically speaking, about 1,5x as much. Similarly, his light nature makes him easier to push/throw around whether physically or through something like Telekinesis.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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