02-09-2018, 09:32 AM
@ Warren:
[spoiler]
Approved.
This would only cost 1800 OM. Other than that, approved![/spoiler]
@ Reece:
[spoiler]
Approved! Great job.[/spoiler]
@ Summer:
[spoiler]
Healing Light: Approved!
Gust: Approved![/spoiler]
@ Dane:
[spoiler]
Mass Stealth and Teleport: I'm not saying that this requires the Buff proficiency, but can you explain why you don't think it's needed?
T1:SU Blink - Approved![/spoiler]
[spoiler]
(02-07-2018, 04:13 PM)Warren Zimmer Wrote: Multi-Weapon Construct Apparatus MK I: (600 OM, Physical Strength)
This device was one that didn't exist, back in Warren's world. Created using data on Hard Light Technology, this is capable of making a few preset constructs that have been programmed into it. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict.
The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long.
The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long. This move is moderately taxing on Warren's stamina, and requires both hands for him to use successfully. It can be used while moving, but cannot be used with other moves by him, for some reason.
Approved.
(02-07-2018, 11:44 PM)Warren Zimmer Wrote: Also. Seeking Pre-Approval to use these for an NPC Prime I am working on. More moves will be coming for him shortly.
Quote:Arsenal of the Champions (2100, Physical Strength, Ranged Proficiency.): Arsenal of the Champions is a move that allows Aiden to summon weapons that he has wielded. At present, he can only summon 5 weapons with this ability that have survived the trip with him into the Omniverse. Summoning any of them takes him about 2-3 seconds to do so. It is also moderately exhausting on his stamina. Also, each weapon has their own requirements.
- Jack’s Katana: The katana associated with his father Samurai Jack. Originally one of the most powerful blades back home, but here it’s power has been reduced quite significantly, due to the nature of the Omniverse. While this is still a very durable sword and can clash with lightsabers, or similar blades easily, this sword really possesses no special properties. The blade takes him about 5 seconds to manifest. It is his favorite sword to wield. This can be used one handed, or wielded two handed as his personal style. When using it he does not wield other weapons. The sword cannot be used with other weapon moves as a result of that, but can be used while moving.
- The Scotsman’s Sword: While the Scotsman may not exist in Jack’s timeline, his ancestors who made the blade did. This heavy claymore type sword is wielded by Aiden as one of his blades. The Scotsman’s sword is good against more heavily armored opponents, weighing about 50 pounds. The sword appears to be made out of a crystalline material. Due to the weight of the sword he needs both hands to wield the blade. The sword is very tiring on his stamina reserves, but has a high amount of power with each swing that he does.
- The Sword of Conquest: The sword of conquest is a sword that is a twin to the sword Excalibur. It has gray, purple and black trim. This sword can clash with light-sabers, and enchanted weapons. The sword is very durable, and more powerful even than its twin. This sword takes about six seconds for him to summon it to his hand, visible by a coalescing of purple flame into a black shape that fades to reveal the sword. The longer its held, the more powerful it becomes (1.1x after the first minute, 1.2x after the second minute, etc, up to 2x), but at a cost to the holder. It drains the user's life force, at the same time cementing its hold on this world. De-summoning the sword takes six seconds, but this increases by one for every minute it gets to exist in this plane.This is moderately draining on the stamina of Aiden, and is not one of his favorite blades to summon because of it's darker nature.
- The Bow of Robin Hood: The Bow of Robin Hood is a green colored bow that appears to be made out of solid oak. The arrows that this bow shoots travel at the speeds of regular arrows, but appear to have diamond tips on them. The bow and arrow can also be used as a melee weapon, by bashing an opponent upside the skull with it. Both uses are moderately draining on his stamina. Summoning this does not require any concentration at all for Aiden to do actually. The bow has 10 shots, before he must take the time to make more arrows. This is moderately draining on his stamina. In addition, it cannot be re-aimed, and arrows cannot be adjusted. Has a range of 100 feet.
This would only cost 1800 OM. Other than that, approved![/spoiler]
@ Reece:
[spoiler]
(02-08-2018, 04:14 PM)Reece Wrote: A move for China:
Quote:Abyssal Screech (600)
(Area Attack Proficiency, Physical Strength)
This Move can only be used when China's mouth is in its second form (see 'Resilient China Fangs'). China opens his mouth wide and lets loose a piercing shriek so loud and so high-pitched that it is actually capable of causing real harm to those hearing it from close by.
Abyssal Screech damages the eardrums of affected parties, so generally the only visible sign of any injuries caused will be blood running from the ears, at the most. The distance at which one can stand from China before being within range of having their eardrums ruptured depends on their DEF compared to his ATK. For each point that his ATK exceeds their DEF, add 1 foot of distance; so, for example, if his ATK was 10 and his opponent's DEF was 0, he could harm them from up to 10' away from his head. Note that whilst Ranged Proficiency is not required for this Move, China cannot harm anyone more than 12' away without it. Enemies outside the damage range may still feel some pain, but will not be harmed by it and will be assumed to be capable of ignoring it well enough to continue fighting unless the character's owner states otherwise. Characters whose DEF matches or exceeds China's ATK will not be harmed by this Move (unless their owner wishes them to be).
This Move can be maintained for a maximum of 20 seconds and in order to take enough damage to actually have their eardrums burst, an individual must remain close enough to China to be affected for at least 2 seconds. China himself will not be harmed by Abyssal Screech, but otherwise it will affect enemies and allies alike. China must remain stationary whilst using this Move and must Focus on it completely, so cannot use any other Moves or Powers at the same time. Also, this Move tires him significantly, has a 15 minute cooldown period, and prevents him from speaking at all for 5 minutes after each use.
Abyssal Screech can theoretically deal lethal damage, though in order for it to do so China would have to keep an opponent at very close proximity (1/3rd of their affected range) for 3 times the standard affect duration (6 seconds). This will generally only be possible for lesser Secondaries or Primes too weakened to fight back (i.e. I could have him use it as a finisher move after having won a graded fight).
Priced at 600 OM due to the variable duration.
Approved! Great job.[/spoiler]
@ Summer:
[spoiler]
(02-08-2018, 05:08 PM)Summer Wrote: Healing Light (Sonny) (Healing, Ranged, Ranged Materialize, Area Defense, Buff) (300): Sonny bends the skies to his whim, breaking up any cloud formations just enough to make way for a beam of light to pierce through it, but not changing the weather drastically. By staying still and maintaining his concentration, he can train this beam of light on any ally within 30 meters of him that he can see, applying healing magic to them so long as he can keep the light on them. Since it requires his utmost concentration, the healing effect is about twice as strong as natural regen would be, and is based of off Sonny's DEF making it a bit stronger, but it’s still far too weak to really swing a fight. Rather, the strength in this move lies in that those under the effects feel no pain, and their abilities cannot be interrupted. He can track an ally so long as they do not move too quickly or erratically (He can track SPDs equal to or lower than his TEC), and he can maintain this spell for minutes at a time due to the low energy requirement. It does, however, require him to stand perfectly still, making him a sitting duck, and prevents him from using other moves. The effects of the light cease the moment he stops concentrating.
Gust (Summer) (Ranged, Ranged Materialize, Area Attack) (300): Summer channels the power of the wind over the course of a quick second (during which he can move but can’t attack), calling up a short, powerful gust at the location of his choice (within 30 meters of him) and in the direction of his choice (this can be either vertical or horizontal. He could push someone back with a straight-line gust, or knock someone off their feet with an updraft, etc). This roughly cylindrical burst of wind measures about 2 meters in diameter and blows over an area about 5 meters long at approximately 45 m/s, lasting for an instant before dying out. Anyone and anything that is caught within this gust (including himself) is shoved in the direction of the wind, pushed with a force as though Summer had pushed them directly, making it dependent on his ATK vs their DEF. Occasionally, multiple people can be caught within the gust, in which case the force is divided evenly amongst everyone. A simple application of wind. It takes little energy outright, but gets more energy intensive the further he summons it. When used up close, he can use it frequently, but must be sparing in its uses at 15 meters and more out.
Healing Light: Approved!
Gust: Approved![/spoiler]
@ Dane:
[spoiler]
(02-09-2018, 08:58 AM)Dane Regan Wrote: Mass Stealth (300) Requires: Stealth, Suppression
Dane can wrap his stealth magic around up to two allies touching him. This obeys the usual rules of stealth (so can't be done in the sight of enemies), and if any of them is ever revealed, the others are too. With the exception of: anyone who stops touching Dane will lose the stealth. Furthermore, it takes 3 seconds and a small amount of energy on Dane's part to initially apply the stealth to everyone. Lastly, anyone stealthed by Dane also benefits from his suppression power until the stealth ends. This is applied at his TEC, unless their TEC his higher and they already have suppression (or mimic). Dane can do this for up to two people.
Mass Teleport (300) Requires: Teleportation
Whenever Dane teleports, up to four allies touching him can choose to join him. The charge time remains the same, and from Dane's perspective it's like teleporting normally. However, anyone brought with him will suffer the usual fatigue from teleporting, and will be dizzy and disorientated afterwards if they don't have the power themselves (or mimic). They also need to maintain contact with him for the whole charge time - but they don't need to concentrate.
T1:SU - Blink (600) Requires: Teleportation
Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1 second cooldown to his teleportation power (and any associated moves). He can bring willing allies with him if they're touching him, but they'll feel dizzy for a short moment afterwards if they don't have mimic or the teleport power, and will always suffer fatigue as if they teleported by themselves. Any instant teleports not used up within the 30 seconds are lost.
Mass Stealth and Teleport: I'm not saying that this requires the Buff proficiency, but can you explain why you don't think it's needed?
T1:SU Blink - Approved![/spoiler]
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


