02-09-2018, 08:58 AM
Mass Stealth (300) Requires: Stealth, Suppression
Dane can wrap his stealth magic around up to two allies touching him. This obeys the usual rules of stealth (so can't be done in the sight of enemies), and if any of them is ever revealed, the others are too. With the exception of: anyone who stops touching Dane will lose the stealth. Furthermore, it takes 3 seconds and a small amount of energy on Dane's part to initially apply the stealth to everyone. Lastly, anyone stealthed by Dane also benefits from his suppression power until the stealth ends. This is applied at his TEC, unless their TEC his higher and they already have suppression (or mimic). Dane can do this for up to two people.
Mass Teleport (300) Requires: Teleportation
Whenever Dane teleports, up to four allies touching him can choose to join him. The charge time remains the same, and from Dane's perspective it's like teleporting normally. However, anyone brought with him will suffer the usual fatigue from teleporting, and will be dizzy and disorientated afterwards if they don't have the power themselves (or mimic). They also need to maintain contact with him for the whole charge time - but they don't need to concentrate.
T1:SU - Blink (600) Requires: Teleportation
Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1 second cooldown to his teleportation power (and any associated moves). He can bring willing allies with him if they're touching him, but they'll feel dizzy for a short moment afterwards if they don't have mimic or the teleport power, and will always suffer fatigue as if they teleported by themselves. Any instant teleports not used up within the 30 seconds are lost.
Dane can wrap his stealth magic around up to two allies touching him. This obeys the usual rules of stealth (so can't be done in the sight of enemies), and if any of them is ever revealed, the others are too. With the exception of: anyone who stops touching Dane will lose the stealth. Furthermore, it takes 3 seconds and a small amount of energy on Dane's part to initially apply the stealth to everyone. Lastly, anyone stealthed by Dane also benefits from his suppression power until the stealth ends. This is applied at his TEC, unless their TEC his higher and they already have suppression (or mimic). Dane can do this for up to two people.
Mass Teleport (300) Requires: Teleportation
Whenever Dane teleports, up to four allies touching him can choose to join him. The charge time remains the same, and from Dane's perspective it's like teleporting normally. However, anyone brought with him will suffer the usual fatigue from teleporting, and will be dizzy and disorientated afterwards if they don't have the power themselves (or mimic). They also need to maintain contact with him for the whole charge time - but they don't need to concentrate.
T1:SU - Blink (600) Requires: Teleportation
Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1 second cooldown to his teleportation power (and any associated moves). He can bring willing allies with him if they're touching him, but they'll feel dizzy for a short moment afterwards if they don't have mimic or the teleport power, and will always suffer fatigue as if they teleported by themselves. Any instant teleports not used up within the 30 seconds are lost.

