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Move Approval V
A move for China:

Quote:Abyssal Screech (600)
(Area Attack Proficiency, Physical Strength)
This Move can only be used when China's mouth is in its second form (see 'Resilient China Fangs'). China opens his mouth wide and lets loose a piercing shriek so loud and so high-pitched that it is actually capable of causing real harm to those hearing it from close by.

Abyssal Screech damages the eardrums of affected parties, so generally the only visible sign of any injuries caused will be blood running from the ears, at the most. The distance at which one can stand from China before being within range of having their eardrums ruptured depends on their DEF compared to his ATK. For each point that his ATK exceeds their DEF, add 1 foot of distance; so, for example, if his ATK was 10 and his opponent's DEF was 0, he could harm them from up to 10' away from his head. Note that whilst Ranged Proficiency is not required for this Move, China cannot harm anyone more than 12' away without it. Enemies outside the damage range may still feel some pain, but will not be harmed by it and will be assumed to be capable of ignoring it well enough to continue fighting unless the character's owner states otherwise. Characters whose DEF matches or exceeds China's ATK will not be harmed by this Move (unless their owner wishes them to be).

This Move can be maintained for a maximum of 20 seconds and in order to take enough damage to actually have their eardrums burst, an individual must remain close enough to China to be affected for at least 2 seconds. China himself will not be harmed by Abyssal Screech, but otherwise it will affect enemies and allies alike. China must remain stationary whilst using this Move and must Focus on it completely, so cannot use any other Moves or Powers at the same time. Also, this Move tires him significantly, has a 15 minute cooldown period, and prevents him from speaking at all for 5 minutes after each use.

Abyssal Screech can theoretically deal lethal damage, though in order for it to do so China would have to keep an opponent at very close proximity (1/3rd of their affected range) for 3 times the standard affect duration (6 seconds). This will generally only be possible for lesser Secondaries or Primes too weakened to fight back (i.e. I could have him use it as a finisher move after having won a graded fight).

Priced at 600 OM due to the variable duration.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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