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Move Creation Workshop
Healing Light (Sonny) (Healing, Ranged, Ranged Materialize, Area Defense, Buff) (300): Sonny bends the skies to his whim, breaking up any cloud formations just enough to make way for a beam of light to pierce through it, but not changing the weather drastically. By staying still and maintaining his concentration, he can train this beam of light on any ally within 30 meters of him that he can see, applying healing magic to them so long as he can keep the light on them. Since it requires his utmost concentration, the healing effect is stronger than natural regen would be, but it’s still not enough to really swing a fight. Rather, the strength in this move lies in that those under the effects feel no pain, and their abilities cannot be interrupted. He can track an ally so long as they do not move too quickly or erratically (He can track SPDs equal to or lower than his TEC), and he can maintain this spell for minutes at a time due to the low energy requirement. It does, however, require him to stand perfectly still, making him a sitting duck, and prevents him from using other moves. The effects of the light cease the moment he stops concentrating.

Gust (Summer) (Ranged, Ranged Materialize, Area Attack) (300): Summer channels the power of the wind over the course of a quick second (during which he can move but can’t attack), calling up a short, powerful gust at the location of his choice (within 30 meters of him) and in the horizontal direction of his choice. This roughly cylindrical burst of wind measures about 2 meters in diameter and blows over an area about 5 meters long at approximately 45 m/s, lasting for an instant before dying out. Anyone and anything that is caught within this gust (including himself) is shoved in the direction of the wind, pushed with a force as though Summer had pushed them directly, making it dependent on his ATK vs their DEF. Occasionally, multiple people can be caught within the gust, in which case the force is divided evenly amongst everyone. A simple application of wind. It takes little energy outright, but gets more energy intensive the further he summons it. When used up close, he can use it frequently, but must be sparing in its uses at 15 meters and more out.
[Image: ZpWQiiu.gif]


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Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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