02-06-2018, 07:27 AM
Master psyker (2100) requires ranged prof, ranged materialize prof, telepathy, area defence, buff, debuff, area attack
The Emperor uses his psychic mastery to attack his enemies, due to the random nature of the warp, the Emperor can only use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it which means that he can't move at all while casting. He can be broken out of it by being attacked but it's difficult to do so.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 25 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power hits instantly, is as large as a lightning bolt and has a maximum range of 30 metres before it disappears. This deals medium damage.
Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for up to 30 seconds depending on their TEC vs The Emperor's TEC with the minimum amount of time being 10 seconds and adding 5 for each TEC point the emperor has over the target. It takes 20 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres. Suppression will make the hallucinations transparent and enhanced senses will not detect them, letting the prime know that they don't exist.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 15 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet and do slightly less than average damage.
Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 20 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute. This can target any ally within 20 metres.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 6 metre high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 15 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.
Psychic maelstorm, The Emperor summons the full force of the warp to defeat his enemy, after a 35 second charge the emperor releases a barrage of psychic attacks against an enemy. For every enemy prime or assist (or major NPC like a storyteller written space marine) within a 20 meter by 20 meter area, the minimum number of hits will rise by one, every other hit gotten by getting the difference between Emp's TEC and the Enemy's TEC, if the number is positive it adds that many hits and if it's negative it doesn't add any and can take away that amount of hits long as it doesn't go below the minimum. The attack looks like a purple mist moving extremely fast in a circle with lightning and occasionally claws being seen within it.
Most of these changes were in relation to http://omniverse-rpg.com/showthread.php?...19&page=22 and I added in another power
@failz, if you are reading this I am fine with the last comment you made on this and I can't think of an appropriate cooldown for this move so I'm leaving it like this until I find one.
The Emperor uses his psychic mastery to attack his enemies, due to the random nature of the warp, the Emperor can only use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it which means that he can't move at all while casting. He can be broken out of it by being attacked but it's difficult to do so.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 25 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power hits instantly, is as large as a lightning bolt and has a maximum range of 30 metres before it disappears. This deals medium damage.
Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for up to 30 seconds depending on their TEC vs The Emperor's TEC with the minimum amount of time being 10 seconds and adding 5 for each TEC point the emperor has over the target. It takes 20 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres. Suppression will make the hallucinations transparent and enhanced senses will not detect them, letting the prime know that they don't exist.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 15 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet and do slightly less than average damage.
Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 20 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute. This can target any ally within 20 metres.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 6 metre high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 15 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.
Psychic maelstorm, The Emperor summons the full force of the warp to defeat his enemy, after a 35 second charge the emperor releases a barrage of psychic attacks against an enemy. For every enemy prime or assist (or major NPC like a storyteller written space marine) within a 20 meter by 20 meter area, the minimum number of hits will rise by one, every other hit gotten by getting the difference between Emp's TEC and the Enemy's TEC, if the number is positive it adds that many hits and if it's negative it doesn't add any and can take away that amount of hits long as it doesn't go below the minimum. The attack looks like a purple mist moving extremely fast in a circle with lightning and occasionally claws being seen within it.
Most of these changes were in relation to http://omniverse-rpg.com/showthread.php?...19&page=22 and I added in another power
@failz, if you are reading this I am fine with the last comment you made on this and I can't think of an appropriate cooldown for this move so I'm leaving it like this until I find one.
