02-05-2018, 09:55 PM
Shard storm (300) Ranged/Area of effect A ranked attack that Hecate must charge a considerable amount of spiritual energy to use, This attack creates a two foot wide ball of ice that hovers at about 8 feet of the ground. After 10 seconds of charging the orb of ice cracks into 24 sharpened shards that accelerate at about the speed of a crossbow bolt. Impaling targets in a 10 foot wide circle. The shards of ice are fragile to an extent but can easily pierce armor. They have a maximum range of 40 feet.
Stamina Drain: this attack requires a considerable amount of energy making it pretty draining Hecate can only use this attack at most 2 times without resting.
Range: this attack has a decent range of up to 40 feet.
Area of effect: this attack peppers a ten foot wide area with a considerable amount of projectiles.
Damage: this attack deals moderate damage but relies on multiple hits to deal anything more than moderate damage.
Utility: this attack has a high stamina cost with a ten second charge time as well as a small delay before firing. The shards of ice remain on the ground/ in objects they penetrate and can cause small obstacles for people to maneuver around .
Stamina Drain: this attack requires a considerable amount of energy making it pretty draining Hecate can only use this attack at most 2 times without resting.
Range: this attack has a decent range of up to 40 feet.
Area of effect: this attack peppers a ten foot wide area with a considerable amount of projectiles.
Damage: this attack deals moderate damage but relies on multiple hits to deal anything more than moderate damage.
Utility: this attack has a high stamina cost with a ten second charge time as well as a small delay before firing. The shards of ice remain on the ground/ in objects they penetrate and can cause small obstacles for people to maneuver around .


