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Move Approval V
(01-31-2018, 11:00 PM)Warren Zimmer Wrote:
NFL-R App: Scientific Replica -  Saishu Sasayaki: (600) Physical/Debuff Proficiency.

The swords are both 5.5 feet long with curved blades. These have white steel, with black leather handles. They also have purple circuitry on the blades, making them appear to look futuristic. The swords lack any form of guard making them less effective in defensive application. The swords are heavy and long making blows behind them more powerful but also more straining to Warren forcing him to rely on other abilities for long drawn out battles. These swords maintain a constant temperature of -60°C and can freeze any cuting or stabbing wound inflicted by the blades on contact. This thin layer of ice, slightly slows any limb cut by it. This ice melts overtime starting slow at 30 seconds and melts faster overtime before being completely melted at 1 minute Any wounds caused by these swords do not bleed reducing the overall damage of a strike. This effect does not discern friend from foe and can damage allies, as well as Warren if he were to cut himself with the blades. The blades use a cryonic generator to generate the intense cold. They were made from Warren unknowingly using Insight to learn how Saishu Sasayaki worked, and then creating a technological replica of said blades. These have no non-scientific abilities, and are just highly advanced technology that he added to his arsenal. These pop out of his NFL-R when he pushes a button on it, allowing him to use this app that he has constructed for his NFL-R. 

And this log from Discord gives me her permission: 
 [Image: xuT82xR.png]

And based off of the fact Warren used Insight to determine how her move works,  he made his own version of it, that uses pure science. 
 

Foot Bomb V1 - (300 OM, Debuff, Ranged, Area Attack Proficiency.) 


The Foot Bomb is a bomb that looks like your traditional football. This bomb takes Warren about seventeen seconds to create. During the creation of the bomb Warren can move around as much as he likes because the bomb does not take that much effort for him to create. This can be kicked 75 feet from him and when he kicks it, it travels at about 40 MPH. The kick is the tiring part of the move. The bomb can explode 1 or 2 ways. After being kicked, and landing where it was kicked it will explode automatically after about 15 seconds. However, if it should hit anyone, or anything the bomb will also explode. The Gas Cloud can cover about 20 feet, and the explosion is about 35 feet in diameter but at the center of the explosion, the explosion is more powerful in terms of damage. The Gas Cloud released by the explosion is poisonous, and for 10 seconds will take away 1 Tec from an opponent temporarily. They can undo it one of three ways. Powering up, or getting out of the cloud. The third way is to destroy the cloud of poisonous gas that has been released by the Footbomb. This is moderately damaging on Warren's stamina reserves, and has a 20 second cool down for just this move upon completion. The Footbomb Warren uses appears to be made out of a purple crystal, with obvious circuitry inside of it. The Footbomb is a move that taps into his love of foot ball, and also mad science. 


The bomb takes him 17 seconds to create. The bomb will remain for thirty seconds, and he must use it within that frame of time, or he will have to create the bomb anew. The explosion is moderately powerful. The kick is tiring on Warren, which is why he does not often use this move. 

Approved!

(02-04-2018, 06:57 PM)Koehler Wrote: Seele Schneider (900 OM) (Requires Physical and Ranged Proficiencies)
Image

[spoiler]
A Quincy weapon of considerable potency, it drains the spiritual energy in the atmosphere to form a blade that oscillates rapidly, akin to a chainsaw, making it effective in slicing through other objects and energy-based attacks with an ease relative to their size and composition. The denser the attack or object, the more difficult it is to cut through. Thus, it is only effective against weaker attacks and defenses.

Cole’s version of the weapon differs from the norm, as he altered its design to make it compatible with his Quincy bow. While its base form and sword form are similar, it being a thin, long hilt with a hook at the end with no guard on top, from where the long, thin, straight, 60 cm double-edged blade. The hilt takes a moment to materialize, with the blade then taking an additional three seconds to fully form, but doing so only requires a moderate amount of focus, permitting movement in an intense battle.

The weapon features a passive charge-up as it is active in its blade form, over time gathering energy for a singular purpose. Unlike the original, its charge-up does not gain boosts for cutting through enemy attacks. Overall, it takes a minute for it to be ready. If the energy blade is destroyed, its charge-up is paused until the blade can be reformed, taking the same amount of time as before. If the hilt is destroyed, however, the whole charge is lost.

As the blade charges, Cole is unable to draw upon energy around him as easily to reload or charge up attacks. Other techniques requiring such, such as Sutakira, are flat out unusable. Meanwhile, the reload time on his Quincy Bow is doubled, effectively reducing its fire rate. Furthermore, if one of them is destroyed, it requires double the time to rematerialize it. Not to even mention that he’s reduced to one, given that he needs a free-hand for the sword.

When fully charged, Cole may use other techniques once again. Furthermore, he can transform the blade and hilt into an iridescent bullet of energy, load it into one of his magnums, and fire it. The resulting attack is highly potent compared to Cole’s normal bolts, creating a round that soars through the air, cutting through obstacles and weak defenses with ease due to the bullet retaining the chainsaw aura of the blade it was born from, until it hits the target with heavy force. The bullet itself does not track nor shift in its flightpath, and travels at the same speed as a normal bullet, just with a more potent punch.

The Seele Schneider will be a requirement for future moves that alter its functionality.
[/spoiler]

Cost determined by:
-300 OM base
-300 OM for cutting through enemy attacks.
-300 OM for charge-up and bullet form.
Correct me if I'm wrong.

Approved!

(02-04-2018, 09:08 PM)Weiss Schnee Wrote:
(01-30-2018, 08:22 AM)The Vision Wrote: Missed those. Alright...

@Weiss
[spoiler]
Quote:Bala - 900 OM
A variant of the Cero, Weiss generates a red blazing glow around her hands, taking roughly half a second, before punching forward, the motion emitting a small red blast of energy - a "bala". The energy is bright crimson, about the size and shape of a bullet, and hits like a rock thrown from a sling. Weiss normally can throw up to four of these in quick succession, and they have a slight effect on her stamina. Their speed is about equal to a rock hurled from an old form of sling. Their range, however, is only about twenty feet, and the bright red glow as well as the need to punch in the direction the attack is fired in makes them a short-ranged and predictable attack. Additionally, she needs to alternate hands to fire them in quick succession. This ability requires a free hand to use, and if she can only use one hand, instead of alternating fire (say, due to holding a sword in the other hand), She can only fire a bala once every three seconds from her free hand. While each individual bala is not heavily draining, repeatedly using this technique will quickly take it's toll. Weiss can move freely while firing balas.

Additionally, if Weiss takes five seconds to charge energy into both of her hands, and provided that both hands are free, she can instead opt to fire a barrage of up to twenty bala in quick succession. This burst fires at a rate of 2 bala a second without losing power but has a significant effect on Weiss's stamina - after the assault, she needs to take at least 10 seconds to catch her breath to regain her energy. Her Strength, defence and speed all decrease to half their normal values until she manages to rest. Weiss cannot move while firing this barrage, and can cut it off early to dodge an attack, but she is unable to regain the energy used up in the assault even if she cuts it off early, so the stamina drain and drawbacks are the same as if she had fired the entire barrage.

This needs Ranged Proficiency.

Quote:Sound dust - Disarm (300 OM)

Myrtenaster is changed to using sound dust, taking roughly a second to change it's configuration, and charges sonic energy down the Sword's blade. for a moderate effect on Weiss's stamina, she is capable of charging a huge amount of energy into Myrtenaster's blade, which she can then transfer into the next object she strikes to briefly increase it's rate of vibration. This can cause an opponent with lower DEF than she has ATK to drop their weapon, or, if they have higher DEF, to have difficulty trying to use the object for the next moment afterwards. This move is mildly draining for Weiss, and has little to no effect on objects larger than a zweihander. She must touch the object with myrtenaster's blade within five seconds of activating the sound dust, but she does not have to be holding the weapon for the charge to go off. This does not add to the strength or speed of Weiss's attacks in any way.

This needs Physical Strength (I think) and Debuff. Can she target people? How about natural weapons, like claws or arm cannons?[/spoiler]

edited for the relevant proficiencies. Sound dust cannot affect people, or natural weapons, just Held ones.

Approved!
[Image: hnc9xy5]
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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