02-07-2018, 09:27 AM
(This post was last modified: 02-07-2018, 09:28 AM by Dane Regan.)
@Emps:
No. Split it up into different moves. There's not reason why this all needs to be part of the same move. It's needlessly complex and wordy. There's no point for it. I get that you've got the 'cooldown' thing, but I don't think that's enough. These are all separate moves bundled into one just for the sake of making a big move - that's what it looks like to me. I could understand 5 psychic things shoved in one move, maybe. But not this many.
Smite:
Needs homing. This hits instantly and you made no comment about it needing to be aimed. Summer's lightning bolt doesn't need homing because he has to aim it with his hand. The way you worded your move makes it seem like it just instantly travels from Emp's skull and hits someone.
Barrier:
You can buff the shield strength or reduce the charge time. Also, I'm going to say no. If a move was charged for 30 seconds, it wouldn't block it fully. Describe the shield as being strong, and that it can roughly block about the same amount of energy Emps put into it. Or, you could simply say that 'some attacks significantly stronger than the shield may not be fully blocked'. But, you are throttling yourself by having it shatter if someone throws something weak (like a bucket) at it.
Psychic maelstorm:
Still gonna say no. Damage should be split between the number of projectiles. Also, stats tend to effect how a move impacts someone, not the move itself - so I'd say no to this. Just have a move where you can split it into up to X projectiles, where the total damage stays the same. Furthermore, even if this was valid, the reduced number of projectiles would be based on the foe's DEF.
"He can not be broken out of it by anything short of a supermove but most opponents will take advantage of the giant skeleton staying still."
And your own bucket, lol. Marisa is gonna steal it and splash you. (But you don't need to include a comment about that)
No. Split it up into different moves. There's not reason why this all needs to be part of the same move. It's needlessly complex and wordy. There's no point for it. I get that you've got the 'cooldown' thing, but I don't think that's enough. These are all separate moves bundled into one just for the sake of making a big move - that's what it looks like to me. I could understand 5 psychic things shoved in one move, maybe. But not this many.
Smite:
Needs homing. This hits instantly and you made no comment about it needing to be aimed. Summer's lightning bolt doesn't need homing because he has to aim it with his hand. The way you worded your move makes it seem like it just instantly travels from Emp's skull and hits someone.
Barrier:
You can buff the shield strength or reduce the charge time. Also, I'm going to say no. If a move was charged for 30 seconds, it wouldn't block it fully. Describe the shield as being strong, and that it can roughly block about the same amount of energy Emps put into it. Or, you could simply say that 'some attacks significantly stronger than the shield may not be fully blocked'. But, you are throttling yourself by having it shatter if someone throws something weak (like a bucket) at it.
Psychic maelstorm:
Still gonna say no. Damage should be split between the number of projectiles. Also, stats tend to effect how a move impacts someone, not the move itself - so I'd say no to this. Just have a move where you can split it into up to X projectiles, where the total damage stays the same. Furthermore, even if this was valid, the reduced number of projectiles would be based on the foe's DEF.
"He can not be broken out of it by anything short of a supermove but most opponents will take advantage of the giant skeleton staying still."
And your own bucket, lol. Marisa is gonna steal it and splash you. (But you don't need to include a comment about that)

