The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Base in the Tangled Green Questions
#4
Check out the Base Fortifications in this thread. I think they might be what you're looking for, if you actually want the drones to engage in combat with intruding Primes or Secondaries.

Quote:Fortifications
A base can sometimes be a rough thing to defend. This becomes a bigger issue if your Base grows into a town or a sprawling city. Whether it comes in the form of a trained security force, defensive towers, or maybe just big walls, Fortifications exist to make your base more defensible.
Tier One Base Fortifications - 1000 OM Rudimentary fortifications don't provide much protection but are better than just locked doors. Maybe some doormen, a town garrison or traps. (Equivalent to 10% increase in defender's stats in strictly game terms).
Tier Two Base Fortifications - 3000 OM (2000 OM if replacing Tier One) A bit better, this might include turrets, more complex traps or better trained soldiers. (Equivalent to 20% increase in defender's stats in strictly game terms).
Tier Three Base Fortifications - 6000 OM (3000 OM if replacing Tier Two) This won't stop determined Primes, but this can certainly make the difference between victory and loss in a tight base defense. Get the best money can buy! (Equivalent to 30% increase in defender's stats in strictly game terms).
[Image: tumblr_inline_ox9oq2UNpf1v9qbbn_540.gif]


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)