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Move Approval V
Missed those. Alright...

@Weiss
[spoiler]
Quote:Bala - 900 OM
A variant of the Cero, Weiss generates a red blazing glow around her hands, taking roughly half a second, before punching forward, the motion emitting a small red blast of energy - a "bala". The energy is bright crimson, about the size and shape of a bullet, and hits like a rock thrown from a sling. Weiss normally can throw up to four of these in quick succession, and they have a slight effect on her stamina. Their speed is about equal to a rock hurled from an old form of sling. Their range, however, is only about twenty feet, and the bright red glow as well as the need to punch in the direction the attack is fired in makes them a short-ranged and predictable attack. Additionally, she needs to alternate hands to fire them in quick succession. This ability requires a free hand to use, and if she can only use one hand, instead of alternating fire (say, due to holding a sword in the other hand), She can only fire a bala once every three seconds from her free hand. While each individual bala is not heavily draining, repeatedly using this technique will quickly take it's toll. Weiss can move freely while firing balas.

Additionally, if Weiss takes five seconds to charge energy into both of her hands, and provided that both hands are free, she can instead opt to fire a barrage of up to twenty bala in quick succession. This burst fires at a rate of 2 bala a second without losing power but has a significant effect on Weiss's stamina - after the assault, she needs to take at least 10 seconds to catch her breath to regain her energy. Her Strength, defence and speed all decrease to half their normal values until she manages to rest. Weiss cannot move while firing this barrage, and can cut it off early to dodge an attack, but she is unable to regain the energy used up in the assault even if she cuts it off early, so the stamina drain and drawbacks are the same as if she had fired the entire barrage.

This needs Ranged Proficiency.

Quote:Sound dust - Disarm (300 OM)

Myrtenaster is changed to using sound dust, taking roughly a second to change it's configuration, and charges sonic energy down the Sword's blade. for a moderate effect on Weiss's stamina, she is capable of charging a huge amount of energy into Myrtenaster's blade, which she can then transfer into the next object she strikes to briefly increase it's rate of vibration. This can cause an opponent with lower DEF than she has ATK to drop their weapon, or, if they have higher DEF, to have difficulty trying to use the object for the next moment afterwards. This move is mildly draining for Weiss, and has little to no effect on objects larger than a zweihander. She must touch the object with myrtenaster's blade within five seconds of activating the sound dust, but she does not have to be holding the weapon for the charge to go off. This does not add to the strength or speed of Weiss's attacks in any way.

This needs Physical Strength (I think) and Debuff. Can she target people? How about natural weapons, like claws or arm cannons?[/spoiler]

@Dawn
[spoiler]
(01-25-2018, 10:19 AM)Dawnika Snow Wrote: The move I'm posting is a morph of an old move I've already purchased. I will basically be changing the flavor of the move to something different, needing no change to cost and whatnot. I do this just for bookkeeping sake.

Old move:
Gladium - Physical Strength (300)

A short-bladed knife for CQB. It’s a simple weapon made for cutting, only reaching 6in past the hilt. It’s strapped onto her right boot for quick access.

New move:
Scythe - Physical Strength (300)

A short-range upgraded melee weapon mounted on the off-hand forearm of the user for quick, murderous shanks and slashes. Very easy to use with little effort or training, but a skilled user finds themself advantagous in CQB. The two-pronged, dual-edged blade can be retracted and extende by a push of a button. It hardly reaches past the user's wrist(8in) but can be deadly if used correctly. It's clunky to use with other weapons in hand, but the user's hand is free, it can be used without much problem. Scythe can be complicated to maintain, needing to charge electrical energy to be used. Once charged after twenty seconds, it can be used freely for the next ten seconds without a problem. After that time is up, it begins to recharge automatically. If broken, the Scythe becomes unusable until attended to, which takes at least five minutes of focus depending on the problems.

[Image: sh2QGCc.png?1]

Can it recharge mid-combat? What does being hit by this feel like (i.e. are these normal blades or lightsabers)? And just for fun, how hard is it to break these?[/spoiler]

@Ebonywood Hellscythe
[spoiler]
(01-30-2018, 05:51 AM)Ebonywood Hellscythe Wrote:
(01-26-2018, 11:01 AM)Ebonywood Hellscythe Wrote: More of a question/reapproval than a whole new move. But does this actually need debuff? I added it since I wasn't sure when first getting it approved since I already had the proficiency and it didn't matter to me, but it's just damage-over-time, rather than a deliberating effect like slowness or something. And I know there are other moves that set people on fire for a bit without having debuff. The "debuff" is in the second paragraph. I was wondering since I was considering porting it to an NPC, but with a recolour.

Immortal Flames (900) Requires: Physical, Debuff, Area Defense, Area Attack
In moments of combat, or intense emotion, Ebony's body heats up as her mana flows through it. Primes with enhanced senses will see the invisible flames around her while this is active, otherwise, there's no visual effect. Typically, this requires no focus and can remain always active with no noticeable stamina drain, even while using other demanding moves (with the exception of variants of this move). However, due to this being a passive effect, it is very weak. Being near to Ebony feels like being near to a hot radiator, and touching her will feel painful, like touching something really hot - but not enough to burn without very prolonged contact.

Ebony can also channel mana directly to a part of her body or point of contact. Doing so takes 3 seconds of concentration (Ebony can move at full speed, take damage, but not use other moves), and once activated it is very tiring to sustain and can last for 10 seconds before Ebony has to rest. The flames in the focus area become visible as a dark purple colour, and burn much hotter, damaging all who touch them. Furthermore, they spread to anyone who touches them for longer than a second, doing continued damage to the burning area for the following three seconds (although these flames are half as potent as Ebony's). Also, should anyone (besides Ebony) touch the fire on someone else for longer than a second, it spreads to them for three seconds (again, at half the potency as before). The fire could spread to the same person twice, should they touch their burning shoulder with their hand for a second, for example. Flames at one-eighth strength cannot set anything else on fire, and are easy to pat out (so can be easily removed before the 3 seconds are up). Ending this and reverting back to the passive version can be done almost instantly.

Lastly, while standing still, Ebony can focus her mana outwards, causing all the flames to become visible. While she does this, the inferno acts as an aggressive shield, burning anyone within 5ft of her. This is very tiring, and cannot be maintained for longer than 10 seconds before she has to rest. Starting and stopping this can be done near instantly. In addition to damaging near people and objects, the flames also incinerate and weaken projectile attacks, meaning weaker bullets will have no effect on her, and stronger ranged attacks will simply be weakened. While active, Ebony can move at half speed and make basic weapon attacks, but can't focus on any other moves.

While Ebony will never take damage due to her own flames, prolonged or repetitive use of any parts of this move may leave her feeling dizzy. Also, combustible objects ignited by this can still burn her.

RP Notes:
>Ebony is likely to use this with her Fires of Darkness power-up.
>Ebony cannot prevent her allies from being hurt by this move should they touch her/be too near, besides the basic version where she can try to just turn it off.
>Standing near flammable objects while using this move is not recommended.
>If Ebony is not focusing on anything else, she may use this accidentally.
>Ebony can boil water or fry eggs on her forehead with the passive version, if given enough time.

Bump. (Also, I think a few other moves around this time got missed - like Dawn's and Weiss's)

Yes, that would need Debuff. The thing that sticks out is "doing continued damage". Damage over time (I believe) requires Debuff.[/spoiler]
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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