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Move Approval V
(01-26-2018, 11:01 AM)Ebonywood Hellscythe Wrote: More of a question/reapproval than a whole new move. But does this actually need debuff? I added it since I wasn't sure when first getting it approved since I already had the proficiency and it didn't matter to me, but it's just damage-over-time, rather than a deliberating effect like slowness or something. And I know there are other moves that set people on fire for a bit without having debuff. The "debuff" is in the second paragraph. I was wondering since I was considering porting it to an NPC, but with a recolour.

Immortal Flames (900) Requires: Physical, Debuff, Area Defense, Area Attack
[spoiler]
In moments of combat, or intense emotion, Ebony's body heats up as her mana flows through it. Primes with enhanced senses will see the invisible flames around her while this is active, otherwise, there's no visual effect. Typically, this requires no focus and can remain always active with no noticeable stamina drain, even while using other demanding moves (with the exception of variants of this move). However, due to this being a passive effect, it is very weak. Being near to Ebony feels like being near to a hot radiator, and touching her will feel painful, like touching something really hot - but not enough to burn without very prolonged contact.

Ebony can also channel mana directly to a part of her body or point of contact. Doing so takes 3 seconds of concentration (Ebony can move at full speed, take damage, but not use other moves), and once activated it is very tiring to sustain and can last for 10 seconds before Ebony has to rest. The flames in the focus area become visible as a dark purple colour, and burn much hotter, damaging all who touch them. Furthermore, they spread to anyone who touches them for longer than a second, doing continued damage to the burning area for the following three seconds (although these flames are half as potent as Ebony's). Also, should anyone (besides Ebony) touch the fire on someone else for longer than a second, it spreads to them for three seconds (again, at half the potency as before). The fire could spread to the same person twice, should they touch their burning shoulder with their hand for a second, for example. Flames at one-eighth strength cannot set anything else on fire, and are easy to pat out (so can be easily removed before the 3 seconds are up). Ending this and reverting back to the passive version can be done almost instantly.

Lastly, while standing still, Ebony can focus her mana outwards, causing all the flames to become visible. While she does this, the inferno acts as an aggressive shield, burning anyone within 5ft of her. This is very tiring, and cannot be maintained for longer than 10 seconds before she has to rest. Starting and stopping this can be done near instantly. In addition to damaging near people and objects, the flames also incinerate and weaken projectile attacks, meaning weaker bullets will have no effect on her, and stronger ranged attacks will simply be weakened. While active, Ebony can move at half speed and make basic weapon attacks, but can't focus on any other moves.

While Ebony will never take damage due to her own flames, prolonged or repetitive use of any parts of this move may leave her feeling dizzy. Also, combustible objects ignited by this can still burn her.

RP Notes:
>Ebony is likely to use this with her Fires of Darkness power-up.
>Ebony cannot prevent her allies from being hurt by this move should they touch her/be too near, besides the basic version where she can try to just turn it off.
>Standing near flammable objects while using this move is not recommended.
>If Ebony is not focusing on anything else, she may use this accidentally.
>Ebony can boil water or fry eggs on her forehead with the passive version, if given enough time.[/spoiler]

Bump. (Also, I think a few other moves around this time got missed - like Dawn's and Weiss's)


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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