01-30-2018, 05:23 AM
@Warren Zimmer:
[spoiler]
In terms of damage, I'll need a vague quantifier of some sort, like "low damage" or "high damage" or whatever.
What is the rate of fire?
The re-aiming thing seems less to be dependent on the Move and more on Warren's skills. We can kind of assume that he will aim logically. I think you could just kill that bit.
Remember, if the rate of fire is high, the damage needs to be low (long range, high rate of fire = low damage). If the rate of fire is low, I think I'd allow high damage, sort of like a sniper, but this is a pistol, so I dunno.[/spoiler]
@Claptrap
[spoiler]
One Shot Wonder: Approved!
Clap in a Box: How far can he throw the bomb? How fast? How much damage, in vague terms like "high" or "low"? Also, please put in some sort of fluff about how this uses up SP.[/spoiler]
[spoiler]
(01-29-2018, 09:07 AM)Warren Zimmer Wrote: NFL Laser - 300 OM, Ranged Proficiency.
The NFL-R takes about ten seconds for Warren to generate it, by itself without a power pack. To generate a power pack for the blaster, which allows for ten shots, takes another 5 seconds for him. Replacing the gun takes him about 7 seconds, and replacing a power pack, about 4 seconds. The damage level it does is dependent on the TEC and ATK of Warren versus the DEF of his opponent. The range is 75 feet from him in any direction. The gun can be used while moving, and only needs one of his hands to do. The move itself is moderately taxing on his stamina, akin to a light work out. After shooting all ten shots out of the blaster, the NFL-Laser will need about 6 seconds for it to cool down before he can replace the power packs. The NFL-R can be re-aimed before he fires when moving, allowing him to correct if his opponents move, and he's able to react in time before pulling the trigger, so he doesn't waste the shot.
In terms of damage, I'll need a vague quantifier of some sort, like "low damage" or "high damage" or whatever.
What is the rate of fire?
The re-aiming thing seems less to be dependent on the Move and more on Warren's skills. We can kind of assume that he will aim logically. I think you could just kill that bit.
Remember, if the rate of fire is high, the damage needs to be low (long range, high rate of fire = low damage). If the rate of fire is low, I think I'd allow high damage, sort of like a sniper, but this is a pistol, so I dunno.[/spoiler]
@Claptrap
[spoiler]
(01-29-2018, 05:31 PM)Claptrap Wrote:(01-25-2018, 11:34 PM)Claptrap Wrote: One shot wonder - T1 power up (1000)
+2 ATK
+0 DEF
+2 SPD
+1 TEC
Claptrap summons and dons a cowboy hat, enhancing his damage, quickdraw ability and accuracy.
Clap in a box - T1 super move (600) (Requires area attack proficiency, ranged)
Claptrap summons a large stereotypical bomb (basically a black sphere with a wick), the same size as his body. He can hold the bomb for up to five seconds before he must throw it, whereupon it will explode in a 5 metres radius explosion, dealing damage to anyone caught in it. He cannot use any other weapons while holding the bomb.
Bump
One Shot Wonder: Approved!
Clap in a Box: How far can he throw the bomb? How fast? How much damage, in vague terms like "high" or "low"? Also, please put in some sort of fluff about how this uses up SP.[/spoiler]
![[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]](https://s-media-cache-ak0.pinimg.com/originals/2e/90/d3/2e90d321b01d5016a4116390e9d88ebd.jpg)
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![[Image: toon-sci-fi-weapons-pack-3d-model-low-po...ackage.png]](https://img1.cgtrader.com/items/233372/b9d8b1e7ba/toon-sci-fi-weapons-pack-3d-model-low-poly-fbx-unitypackage.png)