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Character Switch: Crocodile
#3
Hook: regular hook. Block attacks. Poison hook. 3 functions.

Sables: (Debuff, Area Attack) : (300) Crocodile forms a miniature dust devil in the palm of his hand, charging the requisite energy for a few seconds before allowing it to enlarge to encompass a 50 meter area around him. While the storm is relatively weak and won't hinder movement or speech, the sand within it makes it impossible to see anything further than 1 meter away, and the noise of rushing wind hinders hearing in the same range. Even scent is affected, as it becomes impossible to trace where any particular smell may be coming from within the vortex. Enhanced Senses, however, are unaffected entirely, as are other abilities which grant preternatural senses, nor is Crocodile himself affected as the sand will move away from where he is looking in two miniscule tunnels, will reflect sound to his ears, and will blow scents to him. After causing this storm, Crocodile can either release it, at which point it will remain for about 10 seconds before subsiding, or he can maintain it. Doing so allows him to continue to hinder his foes, but can become rather draining if maintained for long periods. Typically, any duration longer than a minute will exhaust Crocodile to the point of ineffectiveness in combat, and even a "fire and forget" usage can become bothersomely tiring if used too often and too quickly. While maintained, the storm remains centered of Crocodile, but if released it will be centered of where he released it.

Does changing the semantics make it better?
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!


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Character Switch: Crocodile - by Crocodile - 01-27-2018, 11:29 PM

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